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BOO-by Traps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #26 | 4.240 | 4.240 |
WOWIE! | #51 | 3.900 | 3.900 |
On Topic | #71 | 4.120 | 4.120 |
Fun | #84 | 3.800 | 3.800 |
Sound | #85 | 3.640 | 3.640 |
Visuals | #111 | 4.040 | 4.040 |
Simplicity | #158 | 4.060 | 4.060 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself
Credits
Morgan Davis
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Comments
Good game! Very creative! It's sometimes hard to understand were your'e gonna launch the player, so I suggest adding an indicator for direction.
Great game
Nobody can't think of anything that fits the theme better than this. Well done
Very polished, great graphics, and fun gameplay. I happened to have a controller plugged in, and it definitely did help. Overall a very cool game.
Both the idea and the execution are very good. I appreciate the amount of levels. Maybe an indication of the direction between the player and the AI that is always visible would be helpful.
Really Great Game, fits the topic well!
Very polish game. Now I want the full game realise on steam in one week :)
Super cool and nicely polished, you can kind of avoid most the traps the same way but that's okay. Great job
The idea of navigating the AI by scaring is quite interesting. Every obstacle has its unique way of avoiding. The additional challenge of collecting candy makes the player master the mechanics. The only downside is the lack of vision behind walls. Great game nonetheless! I really enjoyed playing it.
wowieeeee! Amazing art, fun and comfortable gameplay, original and interesting idea. I liked!
This is probably the best entry in the Game Jam I have seen so far. Feels very polished and fun to play.
I think the game would be funnier if the mission was reversed, where you need to kill the human by scaring them(or maybe even a multiplayer where one player is trying to save the human, while the other is trying to kill them).
Thank you! That's a really cool idea, one of my friends suggested adding enemy ai ghosts that would try to push him into the traps.