Simple game with with a fun style and play
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Ghost Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #81 | 4.143 | 4.143 |
Sound | #165 | 3.405 | 3.405 |
Simplicity | #210 | 3.929 | 3.929 |
Creativity | #357 | 3.333 | 3.333 |
WOWIE! | #370 | 3.000 | 3.000 |
Fun | #413 | 2.952 | 2.952 |
On Topic | #534 | 2.810 | 2.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Two sound tracks taken from freesound.org (creative commons), all details are provided in the download page
Credits
Pritom Bordoloi
Comments
Very cute <3 I enjoyed it but many ghost get stack behind walls maybe pathfinding needs to be improved for them ;) Either way, well done <3
I loved the cute visuals, the post proccesing was awesome! Sounds we're nice. I liked the game a lot, but it was easy to get stuck on walls which could make the game frustrating, but still, good job! :D
Hi there! I really love the graphic, the colors and the little ghosts! I was a little bit weird but also fun to be smashed on the wall by the group of happy friends! :D
Good visual effects and sfx! I got smushed into the wall a few times because my ghosts loved me that much and I wasn't able to continue the game. Also after losing a ghost and having the Game Over UI on screen I was able to just continue playing, doors opening and everything, but I also got crushed by ghosts during that run :D
Presentation-wise this game is great! The concept is also fun :D Unfortunately I got stuck up against walls or forced into the red boxes a lot by the ghosts... Since they're ghosts I think you could get away with them not being solid objects? Also an interesting choice giving them footsteps XD
Cool idea. Keeping all the ghosts safe is a nice concept. Hoped the ai would do a bit more. Was getting stuck in corners by the ghosts intentional? Pretty good overall
Bold colors, hard shadows and cute, little ghost as a contrast - this all together makes a great overall look - well done! The music tracks are also great (even if they are taken from a library, the right choice matters).
Oh, and let me share a screenshot ;-) Before starting the game, I was reading your advice "Stay away from the corners!" and thought "Corners?! What's wrong with the corners?!" - 1 minute later: "Oh, now I know..." :-D
Really good concept but weird AI
Gameplay:
The concept is really promising and well executed. Controls are really smooth until there are too many ghost AIs following you. I assume coding of AI is only "follow the player" code. You can fix it by adding NavMeshAgent 2D unoffical plugin to Unity. You can find more details in web.
Sounds and Graphics:
I really liked the polish of the visuals. I really liked the shadows and lighting. It gives me Hotline Miami vibe.
Same for the sound effects, they are really good. But I think background music blocks other SFXs a bit. Like walking sounds, ghost (AI) picking.
UI:
UI is simple, working perfectly except Quit option on WebGl, I assume you forgot to remove it, but this is not a problem. Another little issue that I found there's no restart option. I just want to reload the scene, I don't want to go back to Main Menu and click another Play button. But as I said, it's not a problem.
Nitpicking, Glitches and Ideas for Improvement:
I read the comments and I don't want to go too deep but as you know there is critical glitch between horde of AIs and Player. It should need to be fix.
Another idea for improvement is you can add counter to doors. Like 7/11 AIs picked. So I can understand should I go back and search a room one more time or should I try to bump into the door.
Overall: 6/10
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I like the visuals, they are very nice. I also like the whole "find all your friends before you can leave" concept, although said friends were a little too clingy and also pinned me to the wall. xD Definitely a nice little game.
Cool concept :D
Maybe you can include a downloadable version next time so it doesn't get so laggy.
Apart from the player getting stuck on walls because of the ghosts, I encountered no bugs.
The sound and visuals are on point, great work!
Cool concept, although unfortunately too buggy to be able to complete easily.
I like it, only issue is that I wish there was a dedicated restart key for when you get trapped by ghosts, or if it automatically killed you instead of having to restart the mission manually. ^^
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