It's great that there is another game with darker theme on the jam. It was also really fun.
LaTueur
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This was an interesting twist on tower defense games. At first I didn't know how to give the cards to the bot, I tried dragging them, some highlighting would work. For some reason the bot kept putting towers on the right side almost ignoring the left one, I almost lost and I needed to use all the lights to place some towers there. The last wowie sound effect was perfect.
The game was really fun and reminded me of Carcassonne. The AI seems to place tiles completely randomly. It would be much better if it would at least follow some pattern, like it would be greedy going for the most possible taxes with one move, but not thinking ahead, or any goofy pattern, just something somewhat predictable.
This has a good base idea, and looks good for a game jam, but I wish it was a bit more focused with a smaller map. Five towers was too much, especially since they looked the same. I couldn't observe my AI friend because it was at a completely different place. Zombies could run in packs, it was hard to hit them one by one.
Here is mine, I checked out yours. https://itch.io/jam/wowie-jam-4/rate/1661725
It was really fun. The story in the description was hilarious, but I almost didn't find it, because it's not in the game itself. Unfortunately, you forgot to include the .pck file or I messed up something and the executable didn't run, so I could only play by downloading the source and running it with Godot.
I am already working on game, but I got another idea. Basically a point and click adventure, but the player can't click directly on the items. The main character would turn to the screen and ask "Do you see X somewhere?" (similarly to Dora the Explorer). The player would need to shout "X is on your left!" or similar. In reality it wouldn't have a voice recognition, it would only check the loudness. If the player isn't enough loud, the main character would say "I can't hear you!", otherwise it would point to another location and ask "Here?" and the player is expected to shout "No, there!". The player would need to repeat 2 or 3 times, until he finally finds the item and can move on.