Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Present DungeonView game page

Submitted by freemelons1 — 1 hour, 10 minutes before the deadline
Add to collection

Play game

The Present Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Vote on your favourite game!#1322.3132.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Had fun once I got the hang of it. it kinda evolved from a dungeon crawler to a bullet hell :D

The speed of the enemies is a tad high which makes it fairly hard to dodge them. Otherwise nice little game!

Submitted

Amazing game, love it, make more levels.

(+1)

Fun concept but without any changes between levels and no indication of how many floors you have left to go through it falls short.

Submitted(+1)

The levels werent as surprising as they could have been, but it was fun anyways and i finished with 116 boxes :)

Submitted(+1)

George's walking animation is pretty cute! Though I think the levels would would benefit from a bit more variety to keep things from getting repetitive. Well done :)

Submitted(+1)

This game was way more addictive than I thought it would have been, also the limited vision is very cool and implemented very well.

Submitted(+1)

not bad. Got hectic at the end, but managed to end with 91.

Submitted(+1)

Nice game! I was able to breeze through all the floors it appears. I feel this game could of used a bit of polishing starting off with the sound. It was kind of loud. Also, if there could be a variety of different obstacles in the floors, that would be nice. It was just the same thing over and over for me, but just with more presents. Overall though, good job on the art and movement and game overall!

Submitted(+1)

Pretty cool game. 27 floors is too many though, best to keep it shorter in a game jam so people can finish your game.