Really cool idea and very surprising indeed! The last section felt a little awkward to control, but overall a very good effort for 48 hours.
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PONG.EXE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #29 | 3.426 | 3.426 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A really great idea, and I was genuinely surprised! The last part was rather difficult but I certainly enjoyed the challenge :)
Really clever interpretation of the theme, first subverting your expectations with Pong and then when you fail to hit the "ball" the ball flies off screen and turns into a car. I got beaten by the "It's not me, it's the gun" mini-game as I wasn't quick enough to grab the stuff before it got destroyed. The racing mini-game was great, although even if I responded and aimed correctly the enemy cars were still able to hit me before they got destroyed. The mini-games felt really well designed though and were fun!
Love this, this felt like a trip lol. The gun one had be CRACKING UP xD
Pong has never had so much gameplay! Very fun, fit the theme great. Good Job!
A very surprising little game :-)
All of the visuals were great and the controls felt really good for the pong and escape sections, although the left click action seemed a bit unresponsive for the last part. It was a bit difficult to get used to, but by the end I absolutely loved "It's not me, it's the gun".
5/5 from me!
Subverted my expectations and I had a good time with the different games. Only thing was the gun level was a little too hard, but all good.
I tried getting all the tea pot accessories on that counter. But my infinitely itchy trigger finger was really working against me.
Game Spoilers scroll past if you haven't played:
Love how you took the surprise idea and ran with hit! However the frequency of the gun firing I feel crosses the line a little between challenging and straight up annoying . All on all a solid game! and I loved the transition from pong!
Loved the surprise! really enjoyed playing through this, got stuck on what to do for a bit but overall great job!!
Super suprising fits the theme, honestly impressed ! did you do all that in 48 hours, or did you link projects you had already made ? great game !
I really loved the game! It was fun and made me smile a few times c:
Be careful: do not read the rest of this review if you haven't played the game, it contains spoilers :)
Visual
The game looks nice, I love how you were able to use assets in 2D and 3D for the game, depending on what you play, and it looks consistent c:
Sounds
Nothing to say on that part, it sounded good, maybe just a BGM for the pong would've been nice :(
Tutorials
There are tutorials and that's great, but a few things are left unexplained, and it's bothering when you miss something because of that. I mainly encountered the problem on the last part. Nothing too bad, though
Gameplay
- The pong feels a bit weird sometimes, but hey, that's pong so that's fun :)
- The power ups in the first part are too hard to catch, you're too fast and once you see them they disappeared :( maybe have them move slightly slower than us?
- I liked the concept of the last game, but it was somehow too hard, the frequency is a bit too high imo. And having the game aim alone was kinda boring, I wish it was aiming where I was pointing at
Fun
I had lots of fun playing the game, made me laugh a lot, mainly the animation of the pong c:
Bugs
I encountered bugs in the last part, where you could break what was on the counter, creating:
- Bugs in the numbers shown on screen. It doesn't decrease when you break something on the counter.
- Bugs in the victory screen, I happened to break the last cup often when putting my last item, having the screen fade to black as if I won, and then showing the menu once again.
If you're too close to an object, the gun goes through it and won't shoot it.
Theme
Definitely in the theme.
Thank you so much for such an in depth review! Glad you liked it even with the flaws. All I can say is I completely agree that it lacks exposition, it got skipped due to time. And the idea was that the gun would act on its own but that you could fight it, it kinda works but didnt manage to perfect it :)
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