The idea of the project is interesting (I have a similar one, but in the first person), but the realization is so-so. I will highlight a few points:
- Because of the camera, it is very difficult to control the character (the inertia of the ball also complicates the control, but this can be counted as a feature of the game). Due to the constant camera turns, the ball begins to roll in the wrong direction where the player expects
- Pseudo-loading is cool, but already on the fourth attempt it starts to bother
- During the pseudo-loading, we have control over the character (I accidentally sent him into the water)
Upd: a quick restart feature would be very helpful