Thanks for playing the game :3
The Pseudo-loading screen was mainly just so it doesn't look jarring when the level restarts entirely but I seem to have messed up the timing in the animation so it goes for longer than it honestly should. This was a last minute addition, which also explains the control during it which I did notice but didn't have time to fix before posting. Apologies for that.
I was expecting complaints about the camera since even I at times was confused by it but I hadn't thought it would be so bad (turns out I'm wrong) I should have honestly noticed sooner and tried out a different style of camera but for the level I wanted to make I felt like it was necessary. Honestly if you have any ideas on how the camera could be better for this sort of winding level I would love to hear.