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(+2)

Man, that was hard! Tower defense with a tilting map gets crazy too quickly.

The presentation was amazing, I just felt like during the fights the music could be a bit more... battle-y?

A way to speed up the chat would go a long way, I wanted to read what they said but it felt too slow.

I didn't last long in the game, but I wish there was some score. Also, when game over appeared, the characters' chat continued.

If you guys plan on updating the game, maybe adding a way to check the weight impact of every slot placement would be nice? It's a bit complicated to figure out if the balancing and counter balancing will work at times.

Also, when I tried to replay after losing, I skipped all the chat and placed a tower, but nothing happened. Either it bugged or perhaps the first wave has some sort of fixed time to start?

Anyways, really great job, it was one of the most interesting concepts I found so far! Well done!

Thanks for your very kind words and having taken the time to write a nice feedback! 

We are hard at work the drop an update after the voting periode for people wanting to give it a second chance if you are ever interested :D
Many things was "Done" but not really put correctly in the final build in the end. 

Scope issues, skill issues and time issues on my part for some of them ;P

We all learned a lot!


Again, Thank you for this lenghty feedback!

Thank you for the in depth analysis, really appreciate it!  yeah we have started working on updating the game and you hit a lot of the points we wanna change!

Thank you for such in-depth feedback! We are hoping to update the game after the jam, so we appreciate any & all feature suggestions and bug reports. :)