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First game ever, awesome work! That alone is worth something for sure. Keep going with what you have learned and make some more small experiences like this.

For critique, the biggest issue is feedback  to the player. When reeling in there is a solid color featureless floor, wandering fish, and undulating water; none of these provide any info to the player that the bobber is being reeled in. Something as small as turning the camera 180* towards the player and/or sculpting the floor could do wonders. I like the idea. The Nintendo Wii basically spent a whole console generation on "waggle to win" and you used it to make a fishing minigame! I don't mean that as a negative thing, just that you, on your first game ever, landed on an idea that clearly works. 

Seriously, good work and keep going, make more games! I plan to and hopefully we'll cross paths again in the future.

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Wow, thank you so much for your detailed feedback and review. I'll take the Nintendo Wii comment as a massive pat on the back. Thank you.
I had so many ideas on how to make it more aesthetically pleasing, not to mention the game mechanic ideas, that are half baked which I just couldn't figure out how to get them implemented and well...ran out of time and had to scramble to just get this version done. Also spent a lot of time on some errors when packaging the game, that was all a first as well. I plan to make a "full" game that involves fishing. That is why this game jam was a great challenge, but also motivation to complete something and get it across the line. Forced me to learn and do versus with the day job and life grind, there are too many ways out and weeks go by without real progress. Appreciate your positive feedback. I'll keep at it for sure!

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if you want a direct comparison, the linked game here was my first ever submission for a jam and first game ever packaged. There was so much more I wanted to do with this and I just didn’t have the time or knowledge to do it. Also worth noting the environment there is a barely modified version of the default UE4 Third Person Template.

I fully understand all that you said and feel it myself. Having a deadline really does light a fire and is super helpful for me. Otherwise it’s always ‘eh, I’m tired next weekend maybe, when I’m less busy.’ And guess what never happens.

https://ampmunkey.itch.io/meltdown-imminent

this is the submissions page for the jam it was part of:

https://itch.io/jam/gamedev-insiders-jam-1/entries

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Not bad not bad. All a start, which is key...gotta start somewhere and then keep learning and doing. Taking small bites of the cake and eat it one bite at a time. I tend to go too big, but sometimes I don't even know I am. Haha. All learning.

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oh dude, same here. If it weren’t for time and teammates restraining me, I’d have wanted to do so much more. They very much helped keep me in line, even if just for sake of making me ask “Would that be too much for everyone to do?”

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Haha! I guess there's always more to be done.