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Further feedback:

  • The student who says. “Oh Edwin! I ran into Arthur earlier…” Since Angel is the one that engages him, shouldn’t he greet Angel first?
  • Scan spell name and especially animation seems more Sci-Fi-like than Fantasy.
  • Change weapon is a bit unintuitive. I have to click on "Change Weapon" and then on the character I want to change weapon for. You could consider having the "Change Weapon" just for the character whose turn it is now. Also the character selection has to be done even when there’s only a single character on my team. And the menu goes back to the higher level. Tech, Magic, etc. So initially I thought the screen had got stuck after clicking on "Change Weapon".
  • After finishing a combat, or using teleport etc, Angel and Edwin appear one behind the other, which seems a bit odd. Upon clicking to go somewhere, they become separate again.
  • Quest text needs a darker panel background as well, for readability.
  • In the interaction with Professor Slominsky, the font size keeps changing between small and big.

I was delighted to find a small card game: Monstrocards. I’d like to know about it and play more :) Did you design it as a mini-game for Verloren?

(+1)

-That student wants to speak to Edwin in particular, like his dialogue when Angel is alone suggests.
-100% true, it is just the best Scan animation I ever found.
-It is actually an interesting point; do you think skills that target the user should have a selection at all?
-That's the intended behaviour that almost all rpg use, otherwise it would be a lot of extra code to take into account all party sizes for something not that important.
-I use bigger font size when the character is shouting and smaller font size when a character is whispering. It could be made more clear?

This minigame is inspired a lot by a mini-game in Final Fantasy 8 so I didn't exactly invented it. However, as I coded it all by myself, I also added some unique mechanics so it doesn't feel too much like the original.

Thank you a lot for your suggestions in any case. 🧚

Change Weapon: I would say skip character selection, and just trigger it for the character whose turn it is now.

Font size: Not sure what the standard is. Sometimes I've seen all capitals being used to indicate shouting. Whispering, not so sure.