Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

-That student wants to speak to Edwin in particular, like his dialogue when Angel is alone suggests.
-100% true, it is just the best Scan animation I ever found.
-It is actually an interesting point; do you think skills that target the user should have a selection at all?
-That's the intended behaviour that almost all rpg use, otherwise it would be a lot of extra code to take into account all party sizes for something not that important.
-I use bigger font size when the character is shouting and smaller font size when a character is whispering. It could be made more clear?

This minigame is inspired a lot by a mini-game in Final Fantasy 8 so I didn't exactly invented it. However, as I coded it all by myself, I also added some unique mechanics so it doesn't feel too much like the original.

Thank you a lot for your suggestions in any case. 🧚

Change Weapon: I would say skip character selection, and just trigger it for the character whose turn it is now.

Font size: Not sure what the standard is. Sometimes I've seen all capitals being used to indicate shouting. Whispering, not so sure.