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Let's swaaaap ;-)

Rate Everchanging Whispers by Hangarter for SCREAM JAM 2024 - itch.io

Thanks for sending the game link!

Positives:

  1. The noir-style visuals were cool, and I liked that the apartment was fully furnished rather than empty, giving it a lived-in feel. The giant robot in the room was amusing!
  2. The voice work for the doctor and ghosts was great. It was especially cool how the monsters whisper to the player, practically driving them to panic.
  3. I enjoyed the card mechanic. It adds interest to the gameplay, although it felt a bit limited that we could only boost the character’s health. It feels like there’s potential to develop this mechanic further.
  4. The flashlight mechanic was intriguing. It’s cool that you can only see the monsters in the flashlight beam, adding a supernatural element.
  5. The mechanic where monsters don’t kill you right away but teleport you to a random location on the map is clever. Over time, you start to understand that you need to manage your health points carefully, especially when trying to retrieve a card that a ghost is blocking.
  6. It’s nice that the location expands as you progress, which gives a sense of advancement in the game.
  7. I liked the random generation of portal and card locations. It adds variety and makes each playthrough more tense and unpredictable.

Negatives:

  1. It would be helpful if players could pause the text to read it calmly. The text flies by too quickly, so I missed some important information from the plague doctor.
  2. The monster’s AI felt weak, as it didn’t react to the player’s flashlight or footsteps, which reduced the need to sneak around.
  3. While the monster is supposed to be a ghost, its movement felt clunky and a bit strange, as it passed through textures. Though this could be a plus by allowing the monster to ambush the player suddenly, the fact that you can feel when it’s near undermines that element of surprise.
  4. The door colliders were somewhat inconvenient. It took me a while to realize I had to aim precisely at a specific part of the door to open it. Until then, I thought some doors were locked. Additionally, it was unclear which doors were usable and which were not. It might be better not to include doors that can’t be opened.

Conclusion: This is a cool game with a strong visual style, which is one of its best features. Initially, it feels like a horror game, but as you get more comfortable with the mechanics, it takes on a roguelike feel. It was a unique experience—thanks for the game!

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Thank you for such a complete review!

Nice point about the text, I could definitely tweak the speed in the future, or even pause with a keypress or something!

Man that AI was rough to make haha I used Unity's pathfinding, but if I used as it is, it would always go straight to the player. So I tried to make it a little more "dumb" and chase the last seen locations instead. I guess it needs more playthoughs to balance this out with more players!

Yeah after the game was finished, the clunky movement was a bit of a side effect of the AI as well... I think it's possible to configure how close to a wall an AI agent is, I'll try that to see if it improves it :)

Oh the doors! Nice one, haven't thought about it! Thanks for the tip as well!

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320