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I think its fair to say, for Alleys of Purple mist, when will we see any purple mist involved? If anything this game is pretty similar to another game called "Predation" by hornedlizardstudios. They have a purple mist system similar to this game only if you're ever in the smoke it's an instant loss.

I might also have another idea in mind although small. 

A safe area for the player to potentially have collectibles that can be obtained and rewards for them. Could be anything you think could reward the player for their time. Also various challenges which can unlock outfits.

Maybe a police station area, apartment, or if you can't do that just have a menu if the "safe area" thing doesn't work out. 

Conditions:

Conditions, Allow the player to suffer or benefit from conditions, like if the player is stripped then you get "Exposure" which will mean damage against health from NPCs will now also affect the purple bar although rudimentary at the moment and you can probably understand why.


Challenges:

A challenge could be like performing a dare with certain weapon restrictions or similar conditions, have the map itself modified to make the challenges more difficult, if the challenges were done they'd reward the player with whatever they're looking for like outfits or medals like gold, silver or bronze, or both.

An example of a challenge would be (insert challenge name), for this challenge, the player is stripped, and their purple bar is almost at max and they would have to avoid getting hit for the rounds, or escape. If they get hit well its an instant loss and they are bred, they are also ovulating.

If a player doesn't enjoy the "lose to get H scene" then I'd say allow for those kinds of players to beat a level of the game or eliminate an enemy to gain an H scene for them to view later, there is the matter of certain enemies being more difficult than others so maybe a bigger enemy type would need different requirements.

How I see it working would be a currency for the game used to unlock the H scenes, they would unlock depending on specific challenges and rating. Bronze would give you x amount of said currency, Silver would get you more of the currency + H scene or another reward. Gold would be the best rewards you can offer.


Final:

Let me know what you think. It's fine if there are some things here that can't be done but it could give you some insight.

(+1)

Made seashell pose in this update as you asked

Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.

Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.

Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).


Conditions 
Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!

Challenges
Sounds not bad. Challenges may appear when game have enough content to unlock it by player.

Thank you Diehard for ideas!

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Potential Bugs:

B1 - The game isn't progressing past Wave 5 

B2 - Many of the enemies go idle after jumping over the fence

B3 - I think one of the defeated enemies attacked me after spawn killing one of them with a grenade

B4 - Another one I found so far was the game not sending me back to the menu after completing the level and telling me I completed one of the challenges. (I noticed this after completing all 5 waves on easy difficulty).

B5 - Defeating enemies before they make it past the wall will spawn ammo beyond the chain fences making them unreachable.

Bug 2 and 1 I'd say needs priority. It will be essential for the game to function as nice as these new updates are. I haven't gotten to complete the challenges because of these two bugs.

Bug 3 is rare, it only happened once as I went to pickup a grenade off the enemy spawn I fragged. 

Note: (Edits made)

For some reason the waves proceeded as normal when I enabled custom waves up to 20. 

I'm taking a closer look at this bug actually to see whats with it, I made it past wave 5 on medium difficulty but got stuck again on wave 6...





Also, 
No problem, What do you think is next for fixing or making for the next update? You're thinking of continuing with animations, gameplay, story, bug fixing, or something else? So far there is some dialogue for a story, a setting, some weapons, a few animations, and two challenges.

If you need more statements from me, ideas and such you can say so to me and I'll see what I can think of, especially if it involves impreg or lactation. 

(+1)

From what I can Tell, Bug 2 occurs if you shoot too many enemies while they are jumping the fence and successfully "kill" them before they land on the otherside.

I think this is a fault of the collision mesh not properly despawning.

(+1)

B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.

B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part

B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange

B4 - B1 - fixed

B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.


I need more search for B2. Thank you a lot for bughunting!

Something I can reveal to you about next update - I'll try to make new enemy - kobolds

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Looking forward to seeing those kobolds. Good luck with them.

If anything it'd be like an Impmon x renamon lewd art to what they'll do with the medium female player.

I'm not sure how much suggestions you have right now from others but are you still looking for ideas? Whether they be positions, gameplay, AI interaction? Or are you good at the moment and want to focus on issues / bugs.

Game developers from what I've seen usually tend to get overwhelmed with ideas and usually focus on fixing issues a game has before trying to figure out what can work in pleasing as many as they can or their target audience. 

Thank you!

For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.

In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling

(1 edit) (+1)

B3 - Appeared this bug. AND IT SCARED OUT ME

Aha! And fixed it!