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I hope I didn't come off as too negative ;>.< I did still enjoy playing the game! Also re: everything, I can understand, especially with it being a jam with its time restrictions.

I'm not familiar with developing with Godot, but the fact that you managed to do all that for a first try and in a jam setting is impressive. Props to you for attempting that. 

Maybe I'm more critical about the art only because I'm an artist myself (trust me, I'm super hard on myself on my art a lot DX), but again, because of the jam setting I understand the limitations.

Congrats to you and the team all the same! For the time you had, the game turned out pretty well.

Nah, we all good! Glad to hear that!

Godot is not bad... Just I would prefer a more robotic language like C#. Feels wierd you know? Appreciated the kind words!

Yea I totally can relate. Like I loved the part where Emico drew the hololive characters in papers please style but other than that we kinda tried to add some flavor.

Thank you, thank you very much!!! I still havent got the time to check other submissions, excited!

(godot's C# integration is extremely clean, I highly recommend it as a seasoned dev >:)