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Thank you and yes It is quite the copy of papers please, which I am really not ok with. The main food here is the story and the art, not the gameplay. At least thats how it got produced by me.

The problem there is the time. I love me some gimmick additions to a game. If this wasnt a jam game, it would be more well planned out. Trust me, I really didnt wanted to "borrow" original games assets. It's not an excuse, it was more handy..

Collisions are a pain to deal as I am trying out godot for the first time. Maybe I can fix it up, I had more priorities than that so it stuck like that.

Kronii and the 4th day is bugged, Will post a patch in 24 hours.

Props to Emico, who is the creator of the video. We asked them if we could make a small game out of it just for fun!
Thank you very much for playing and the critisims.

I hope I didn't come off as too negative ;>.< I did still enjoy playing the game! Also re: everything, I can understand, especially with it being a jam with its time restrictions.

I'm not familiar with developing with Godot, but the fact that you managed to do all that for a first try and in a jam setting is impressive. Props to you for attempting that. 

Maybe I'm more critical about the art only because I'm an artist myself (trust me, I'm super hard on myself on my art a lot DX), but again, because of the jam setting I understand the limitations.

Congrats to you and the team all the same! For the time you had, the game turned out pretty well.

Nah, we all good! Glad to hear that!

Godot is not bad... Just I would prefer a more robotic language like C#. Feels wierd you know? Appreciated the kind words!

Yea I totally can relate. Like I loved the part where Emico drew the hololive characters in papers please style but other than that we kinda tried to add some flavor.

Thank you, thank you very much!!! I still havent got the time to check other submissions, excited!

(godot's C# integration is extremely clean, I highly recommend it as a seasoned dev >:)