Very interesting concept! Gameplay is addictive, and being a factorio-like, I can see this being expanded into something content crazy!
A few feedback I have:
- Feel that there is a little too many keyboard button mappings. I like that you can select with mouse instead, but wish you added a little more support to it. When I'm using my mouse, I find myself trying to use thes crollwheel to scroll through the build list. Then when item is hovered, scrolled to change the direction of the currently hovered item.
- For "collector" location to be predefined but randomized each playthrough (you can still make it disabled and only enabled after paying for smth). I feel like this will twist up the gameplay a little, and prevent player from using the same strategy over and over and actually make them think up of various optimal approaches instead of just spamming the same build.
- Maybe some way to clean-up stray marshmellows.
Really impressive that you went with this concept, and actually made it to the end given the short timeframe!
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Thank you!
- Yeah, the key bindings are a bit of a mess. I hadn't thought about using the scroll wheel, that's a good idea.
- Not quite sure what you mean by this. I definitely agree that the gameplay could use more variation and strategy though. I had originally planned on marshmallows losing value and eventually being destroyed completely if you burn them too much and stuff like that, which would've helped, but I didn't get around to it in time.
- Right now the best way to get rid of stray marshmallows is just placing collectors on top of them. I thought about making grems that walk around your factory (once again cut for time), maybe if I eventually update the game they could eat stray marshmallows.