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(2 edits)

Ok so I spent like $30 on all these sets, and played a bit with that DAZ scene Stripe shared with me. So now you're all getting a free educational lecture. :)

Here's the set as Stripe had it.  I just dropped Leah in it and pointed the camera at her, and upped the depth of field to make the stuff in the back blurrier. No other changes.   The lights do a fantastic job of lighting the room, but they're not doing our subject any favors:

Note how this looks more like a nice picture of the office that happens to have Leah in it, even with her right in the center. .  That dark outfit absolutely does not pop, even her bright red hair is barely standing out, and it's getting more light that the rest of her. Also, the light is mostly coming from above, so eyes are shadowed by the hair, and legs are shadowed by the skirt big time.   Quite realistic, but also not optimal for the shot.  Those yellow chairs look fantastic, but that's not what should be catching our eye here.


I tried keeping the same lights but added a couple spotlights pointed at Leah (one rear, one front), and then increased the exposure a bit to compensate for all the extra light. I only tried a couple values so this can probably be tuned a bit more, but I think it makes a pretty good difference:


Now it actually looks like Leah's the focus of the picture.  Her face is where my eye gets drawn to first, the light playing in her hair looks delightful. The sweater is bluer. And we can see her eyes and legs!  (the legs should've gotten a bit more light, but I was afraid to light up that table too much and I got a bit lazy.)

So, yeah, those omni-lights are great, but you still need the spotlights.

Very nice! I hadn't done much with lighting apart from setup the base to test the scene. I'll try throwing in some spotlights for Aubrey and see how it looks

Next problem: Those chairs.  They look too good.  That yellow really pops. Unfortunately, it's going to outshine the ladies and clash with skin tones when under-dressed ladies are sitting in them.

And double-unfortunately, the office set does not come with alternate textures for them, nor does it have separate surfaces for the different parts of the chair, so changing their color is probably going to be more trouble than it's worth. Which is too bad, because they're kinda perfect in all the other ways. They look comfy and luxurious, they have detailed textures, they're the perfect height, and they're really easy to sit characters into in various poses.

See what I mean? Leah's exposed skin should be the main attraction here, but instead it's getting lost in the yellow chair. Dark-skinned ladies will probably have issues here too: they'll contrast better with the chair, but since they tend to need more light for their skin tones the chair will get even brighter and colorful around them.


For comparison, same exact image with the boring grey office chair swapped in. Now you see Leah.


Now I'm realizing there's also a lot of skin-matching beige in this office. That desk could probably use a few more things on it to break that up. And that random coffee-table texture I threw on there was definitely not a good choice. 

Hmmm... could use geometry editor to create the seat of the chair as a separate  surface and then apply a shader to that... Guess what I've been learning recently?

Well, I obviously don't understand it as well as I thought I did. I did turn the seat into a separate surface, but then couldn't do anything with it. So, instead, I went for brute force. This is the chair with a light grey velvet shader applied. Not terrific but it would make the models stand out. I'll just se what other chairs I have.


That looks better than I thought it would. The velvet feet are a little odd, but it's not the most noticeable thing ever, and if you can split that surface then it's a win.

Working on an office ez-composite for you now.

(2 edits) (+1)

EZcomposite! 

I also took the liberty of adding a few props and moving the chairs around to make the place a bit less sterile.   The props are all from the other CSP room sets, so you probably have them already.

The background took over 3 hours to render, but Leah rendered in 2 minutes. :)