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Very nice! I hadn't done much with lighting apart from setup the base to test the scene. I'll try throwing in some spotlights for Aubrey and see how it looks

Next problem: Those chairs.  They look too good.  That yellow really pops. Unfortunately, it's going to outshine the ladies and clash with skin tones when under-dressed ladies are sitting in them.

And double-unfortunately, the office set does not come with alternate textures for them, nor does it have separate surfaces for the different parts of the chair, so changing their color is probably going to be more trouble than it's worth. Which is too bad, because they're kinda perfect in all the other ways. They look comfy and luxurious, they have detailed textures, they're the perfect height, and they're really easy to sit characters into in various poses.

See what I mean? Leah's exposed skin should be the main attraction here, but instead it's getting lost in the yellow chair. Dark-skinned ladies will probably have issues here too: they'll contrast better with the chair, but since they tend to need more light for their skin tones the chair will get even brighter and colorful around them.


For comparison, same exact image with the boring grey office chair swapped in. Now you see Leah.


Now I'm realizing there's also a lot of skin-matching beige in this office. That desk could probably use a few more things on it to break that up. And that random coffee-table texture I threw on there was definitely not a good choice. 

Hmmm... could use geometry editor to create the seat of the chair as a separate  surface and then apply a shader to that... Guess what I've been learning recently?

Well, I obviously don't understand it as well as I thought I did. I did turn the seat into a separate surface, but then couldn't do anything with it. So, instead, I went for brute force. This is the chair with a light grey velvet shader applied. Not terrific but it would make the models stand out. I'll just se what other chairs I have.


That looks better than I thought it would. The velvet feet are a little odd, but it's not the most noticeable thing ever, and if you can split that surface then it's a win.

Working on an office ez-composite for you now.

(2 edits) (+1)

EZcomposite! 

I also took the liberty of adding a few props and moving the chairs around to make the place a bit less sterile.   The props are all from the other CSP room sets, so you probably have them already.

The background took over 3 hours to render, but Leah rendered in 2 minutes. :)