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(2 edits) (+2)

Pretty good game for the amount of hours put into this, I def would love more polish and clearer inteactable things, and obvs very simple text to show how to navigate the menu and such (it prob would be better if you replace the clickable orbs with like readable unshaded icons)

In terms of gameplay.. its wayy too easy when you can just stop moving and shoot a ship from far enough distance, i think you can combat this by just having the enemy lock on and chase if they ever got shot, some people also complain about not being able to visualize the movement of the ship, which i think you can just solve by using bigger trailing particles to basically fully simulate velocity, i know its outer space and you arent really supposed to have dust trails or whatever, but you can prob think of something that might just works (if i were you id add actual 3d trail effect of the ship, i never done it in 3d so idk how complicate that is)

LMAO i didnt see the thrusters's particles, anyways yeah the 3d planet background can maybe spin to help to see movement

Overall great game, simply lacking polish and clearer in game instructions and control explanations.. and maybe some qol stuff you can do

(1 edit)

Thanks for the detailed feedback! Really appreciate you giving your time. I agree we are lacking in the polish dept. Our reference for the assembly phase was a minimal version of the "customisation menu from Armored Core 6 " so we definitely overscoped and didn't have time for the tutorial (which we had planned initially).
In terms of difficulty we wanted to have the player get accustomed to the movement in the early levels but I think it gets difficult after lvl7 and the parts you get after a level is random so that also adds to the difficulty if you don't get the correct build. 

Also we didn't really get time to playtest as much so we just fixed the game crashing bugs (in the initial levels at least). With better planning we might have been able to add some qol stuff but no point in thinking of that now😅

The planet rotation to indicate movement seems like a good idea though. We will try to add it if we decide to work on this in the future.

Thanks a lot!

There was an intention to make a tutorial, and to give the orbs a more obvious appearance. But alas, time was spent on other things! I initially wanted the player ship to be much closer to the planet, and orbit around it when flying, but this affected the cameras position when moving, making turning in combat something you have to think more about. What other "QOL stuff" did you have in mind?