Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UFORGEView game page

Claim back Earth
Submitted by flyingrollercoaster, killusion — 32 minutes, 53 seconds before the deadline
Rated by 12 people so far
Add to collection

Play game

UFORGE's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does your game fit the theme?
Assemble your ship and fight through the shattered planet

Development Time
70

(Optional) Please credit all assets you've used
- Planet Shader (https://github.com/remijean/godot-3d-planet-generator/tree/main)
- Icelandic font (https://fonts.google.com/specimen/Iceland)
- Audiowide font (https://fonts.google.com/specimen/Audiowide?query=audio)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits) (+2)

Pretty good game for the amount of hours put into this, I def would love more polish and clearer inteactable things, and obvs very simple text to show how to navigate the menu and such (it prob would be better if you replace the clickable orbs with like readable unshaded icons)

In terms of gameplay.. its wayy too easy when you can just stop moving and shoot a ship from far enough distance, i think you can combat this by just having the enemy lock on and chase if they ever got shot, some people also complain about not being able to visualize the movement of the ship, which i think you can just solve by using bigger trailing particles to basically fully simulate velocity, i know its outer space and you arent really supposed to have dust trails or whatever, but you can prob think of something that might just works (if i were you id add actual 3d trail effect of the ship, i never done it in 3d so idk how complicate that is)

LMAO i didnt see the thrusters's particles, anyways yeah the 3d planet background can maybe spin to help to see movement

Overall great game, simply lacking polish and clearer in game instructions and control explanations.. and maybe some qol stuff you can do

Developer (1 edit)

Thanks for the detailed feedback! Really appreciate you giving your time. I agree we are lacking in the polish dept. Our reference for the assembly phase was a minimal version of the "customisation menu from Armored Core 6 " so we definitely overscoped and didn't have time for the tutorial (which we had planned initially).
In terms of difficulty we wanted to have the player get accustomed to the movement in the early levels but I think it gets difficult after lvl7 and the parts you get after a level is random so that also adds to the difficulty if you don't get the correct build. 

Also we didn't really get time to playtest as much so we just fixed the game crashing bugs (in the initial levels at least). With better planning we might have been able to add some qol stuff but no point in thinking of that now😅

The planet rotation to indicate movement seems like a good idea though. We will try to add it if we decide to work on this in the future.

Developer

Thanks a lot!

There was an intention to make a tutorial, and to give the orbs a more obvious appearance. But alas, time was spent on other things! I initially wanted the player ship to be much closer to the planet, and orbit around it when flying, but this affected the cameras position when moving, making turning in combat something you have to think more about. What other "QOL stuff" did you have in mind?

Submitted (1 edit)

Made it to level 6 and then the game crashed when I crashed into an enemy ship. I really liked the heat seeking weapon and the ability to assemble the ship. One thing I had a hard time with was seeing the momentum of the ship properly, the only thing that gave you an indication of your speed etc. was the thruster trail and distance to enemies, but since it's in orbit of a planet maybe the planet could rotate as you move around to give you a better feeling of the ship's momentum? just a suggestion.

It's a good game and could be even better with some more polish, good job!

Developer

Thanks for playing and the feedback! There is a bug with heat seeker and rushed rounds after lvl 5 when there are a lot of projectiles on screen and you collide with an enemy. I agree the sense of movement  can be shown in a better way thanks for the suggestion. We will try to add it if we decide to work on this in the future.

Developer

Yep, the crash is caused because a function is called on the collider. Which is typically a bullet, however in the case of a player collision, the player doesn't have this method. Total rookie mistake!

Rotating around the planet would have been great, however this broke how the mouse interacted with rotating the ship, and wasn't able to fix it in time, so had to revert to the way it is now! Thanks for your feedback.

Submitted(+2)

Wow, I'm surprised you did it in a week, you'll surely win the jam

Developer (1 edit) (+1)

Wow! Really appreciate that! Glad you enjoyed our entry but there are much better entries in terms of concepts and mechanics. We were able to divide the work between the 2 of us and gave our all so that helped with the completion but still there are some things that we weren't able to polish. Thanks for playing!

Developer(+1)

Fingers crossed! Appreciate it :)

Submitted(+2)

The visuals are amazing, and the opening cutscene adds a very professional touch. I also really liked the idea of customizing your ship with different weapons. Although it’s unconventional, I found the mouse movement quite interesting. Congratulations on the great work!

Developer(+1)

Thanks for playing! We added the main menu and the "cutscene" just an hour before the deadline so not as good as we'd wanted it to be. Are you talking about the mouse movement while fighting phase or ship assembly phase?

Submitted(+2)

Ah, I see! I was talking about the controls for the ship in combat. I really can't remember seeing a movement system like that anywhere else, and it works really well for this type of game. I thought it was quite interesting :)

Developer

Right? I did some research before on various space shooter games, like Nova Drift, etc. There really doesn't seem to be a control scheme for a game like this that feels good. If you have played any other games with better control schemes, I would love to hear them! Thanks for your feedback.

Submitted(+2)

Fun game and really fits the theme! 

Developer

Thanks for playing!

Submitted(+2)

A large scope for a game jam! You've done a lot here. Game was fun to play. A bit more polish on the game loop and it would be a solid release.

Developer(+1)

Thanks for playing and the kind words. I agree we didn't get time to polish things out but that is the nature of game jams. We had fun making this and were able to push our creativity so that is all that matter.

Developer

Appreciate it, we always like to bite off more than we can chew! :)

Submitted(+2)

That HUD looks rad! Great job!

Developer

Thanks for playing! All credit goes to my teammate for making it feel smooth.

Developer

Cheers, a lot of trial and error getting it to work correctly!