For those who don't have Twitter- er sorry, X... Jasonafex just announced that Amorous 2 is officially in development. All we know is that half of the datable characters will return, but the other half will be replaced with brand new characters. So here's hoping that the returning characters will be our favourite ones. And also that the Player Character will also be brand new, meaning the Protagonist from the first game is not returning.
Bruh. He just canceled the development of BBS a game that was in production for over a decade with a revolving door of developers because (news flash the developers weren't the problem) he never finished it and he's hoping yall forgot and suddenly jump on the Amorous 2 train even though the development for THIS NEW GAME started back in 2021
Are people finally getting the picture? or do you just enjoy watching money burn?
Doomfurry, I understand the frustration surrounding Jasonafex, but spreading misinformation doesn’t help anyone. What you’re referencing is an old controversy involving Jasonafex’s relationship, which was entirely legal under the laws of the country at the time, though many people found it morally questionable due to the age gap. That debate was settled years ago, and continuing to bring it up—especially in such an inflammatory way—does nothing to address the real issues with his professional conduct as a developer.
There are plenty of valid criticisms to make about Jasonafex, including:
- His inability to deliver finished projects (Bare Backstreets being the most glaring example),
- A history of buggy and inconsistent work (Amorous 1 is notorious for its coding flaws),
- And his pattern of starting new projects while abandoning or poorly managing old ones.
These are legitimate concerns that fans should hold him accountable for. However, dragging up old personal controversies that have been debunked only undermines the credibility of valid criticisms. Let’s focus on the facts and keep the discussion professional.
Coder, you hit the nail on the head. Canceling BBS, which has been in development for nearly 10 years, and jumping straight into Amorous 2 feels like a move designed to redirect attention and funding. The history of Bare Backstreets shows clear signs of poor project management: a revolving door of developers, constant delays, and a lack of progress that was blamed on the team rather than the leadership.
The fact that Amorous 2 supposedly began development in 2021 raises even more questions. Why wasn’t BBS prioritized to completion if resources were already being diverted? It’s hard not to feel like Jasonafex is relying on the goodwill of fans who may not be fully aware of his track record. If anything, this announcement highlights a concerning pattern of starting new projects before finishing the old ones, leaving supporters disappointed. People aren’t “burning money” by supporting these projects—they’re putting faith in a developer who has yet to prove he can deliver consistently. Unfortunately, the results speak for themselves.
Jason has a very backwards way of segmenting how he funds his studios. My friends working on Amorous 2 after I switched to BBS got paid $0. NOTHING because the game was not out yet. Meanwhile I was being paid for working on BBS. Thats not how a functioning game studio works. The devs on Skyrim 6 are not being asked to work for free while the studio has other projects already out and funded. So why does Jason pay some devs and not other? Who fricking knows
Your comment sheds light on a critical issue with how Jasonafex has seemingly managed his projects and teams, and it highlights a broader concern about transparency and fairness in his leadership.
1. Inconsistent Payment Practices:
- If what you're saying is true, paying developers for some projects while expecting others to work unpaid, even on active development for future games like Amorous 2, is a deeply flawed and unsustainable approach. In any professional game studio, developers are typically compensated for their work regardless of whether the project has been released yet. This ensures fair treatment, retention of talent, and high-quality output. Expecting developers to work for free not only undermines morale but also raises ethical concerns about exploitation.
2. Poor Financial Management:
- If the funds from existing projects (Amorous or BBS) aren’t being allocated properly to support ongoing development (including Amorous 2), it speaks to a lack of sound financial planning. A functioning studio reinvests profits to ensure all team members are compensated and projects are adequately resourced. By failing to do so, Jasonafex risks alienating his team and delivering subpar results due to burnout and lack of motivation.
3. A Pattern of Mismanagement:
- This issue aligns with broader criticisms about Jasonafex’s handling of projects. From the unfinished state of Bare Backstreets to the abandonment of Amorous post-release, there’s a clear pattern of poor leadership, lack of focus, and questionable decision-making. If team members are being treated inconsistently on top of these management issues, it further erodes trust in his ability to lead a successful development team.
4. What Needs to Change:
- To rebuild trust, Jasonafex would need to adopt a more transparent and professional approach to managing his teams and finances:
- Fair Compensation: All developers, regardless of the project's stage, should be paid for their work.
- Clear Resource Allocation: Existing revenue streams should be used to support ongoing projects, not selectively distributed.
- Public Transparency: Fans and supporters deserve clear communication about how funds are being used and why certain projects take priority.
- Without these changes, it’s difficult to see how Jasonafex can regain credibility or attract the talent necessary to deliver quality games.
Final Thoughts: Your experience underscores a fundamental problem with Jasonafex’s approach to project management. A studio cannot function properly if its developers are treated unequally or expected to work unpaid. These practices not only hurt the team but also negatively impact the quality of the games and the trust of the community. It’s essential to hold Jasonafex accountable for these issues and push for better practices moving forward. Thank you for sharing your perspective—it’s an important insight into why so many fans and former collaborators are skeptical about Amorous 2 and his leadership in general.
Michael, you bring up an interesting point about the return of some characters and the new protagonist. While this announcement might sound exciting on the surface, it’s important to view it in the context of Jasonafex’s history. Amorous 1, despite its popularity, had a rocky reputation for buggy coding and lack of long-term support. Moreover, starting Amorous 2 before completing Bare Backstreets (a game stuck in development for over a decade) raises serious concerns about whether this new project will fare any better. Many fans feel burned by BBS, and without tangible progress or transparency from Jasonafex, it’s hard to justify getting too excited about Amorous 2 just yet.
Hi Kiba. I really appreciate your support on my post regarding Amorous 2. And while I am fully aware of the history of Amorous 1 Development and Jasonafex in general, at least he acknowledged my questions on YouTube and answered by replying that, "the return of the datable characters will depend on the amount of Fan Art of those characters, and because of Amorous 1 being open-ended, several characters will be considered single so they can be dated."
And don't get me wrong, I also know that everyone really wants BBS, and that's fine, I fully understand that. I just also want to be clear that Amorous is all I'm focused on. And even though I did notice the time lapse between the "Vote which character to return" Twitter post back in 2020, and the announcement of its development in 2025, I wouldn't mind waiting, since I started playing Amorous 1 in 2019, without knowing it's been Developing In Progress since 2014.