Hey!
I see where this game is going, especially after reading your post. Sadly, I’m not quite in your target audience, but hopefully, I can still give some useful feedback (though I didn’t finish it, haha).
- I love how the game tells me exactly what I forgot to do—and the brutal consequences that follow.
- The sound design is great, and I really appreciate how clearly the ship status is communicated. At all times, I knew whether I needed to worry about something or not.
Some thoughts:
- I’m not a native speaker, so the wall of text next to the command modules was a bit hard to understand—especially with the alarm blaring in the background 😅. Not sure if that was intentional, but a more intuitive console UI or simpler, more focused tasks would have helped me a lot. (I know, that’s a lot to ask for in a one-week jam!)
- A few small bugs: wonky physics when my storage was full and I tried to suck in more shapes, and my timer froze for about 2–4 minutes until I paused and unpaused the game.
- I didn’t love having to press R to start pointer mode. It would be great if the game could detect when the player is looking at a monitor and automatically adjust LMB behavior or something like that.
Please don’t get me wrong—I really liked the game and appreciate it for what it is. The complexity of the systems you built in just one week is seriously impressive! I had a fun (if stressful) time with it.
Thank you!