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By the way, the dialoge options with (tough)&(witty) postfixes, are they connected to what personality player has? First time talking to Squeeb I can choose between 3 diffent ways to introduce myself, plus the normal one and the lying one. I thought picking the dialoge option with the personality I don't possess will result a failure, but later I successfully convinced Dorzzark using (tough) option while my character is witty. Is this normal?

And Lyra is sooo fucking cute. I thought Squeeb was already very cute but her? These two are the cutest wererat I ever saw. XD

(+1)

Thanks, I'm pretty happy with how her design came out ^^

I've got the inventory screen bug fixed I think. I'll get a patch uploaded in the next day or two to fix that. The dialogue options was a bit of an oversight. The traits issue definitely isn't normal. During character creation if you canceled part way through it wasn't properly reset your selected traits. That should be fixed in the next patch. This also extended to some other aspects of character creation but should fix them as well.

Thanks for letting me know about these bugs! It's a huge help!

Glad I'm able to help even just a lil bit! I just found another error which I don't know what was the reason behind it. I was exploring catacomb, discovered Crawler, had a few conversation. When I leave catacomb back to church, trying to talk to Lyra, I encountered this new one. I'll paste the full traceback down below.

Did a little test. Try talk to Lyra without the collar will result in this error, equip the collar and talk to her again shows no problem at all. Guess seeing me wonder around without a ugly heavy necklace on my neck, her jealous got the best of her. XP

Please take a break, no need to push yourself to fix these bugs just now!

---

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 1230, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 72, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scenes_lyra.rpy", line 44, in script
    if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
  File "game/scenes_lyra.rpy", line 44, in <module>
    if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 1230, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 72, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scenes_lyra.rpy", line 44, in script
    if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
  File "E:\LoveMonstersandOrder\1.5\renpy\ast.py", line 1830, in execute
    if renpy.python.py_eval(condition):
  File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2035, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2028, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/scenes_lyra.rpy", line 44, in <module>
    if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'

Windows-8-6.2.9200
Ren'Py 7.3.2.320
Love Monsters and Order 1.5_public
Tue Jun 16 02:23:09 2020

---

No worries, these are relatively minor bugs, just some syntax issues mostly. It's just hard to beta test all this alone. This collar bug has been a tough one to figure out though. I think I've figured out a solution this time around.

(+1)

I don't know if it's ok for me to keep post bug reports here? Just found another one. Fighting a random werewolf, used seduce, error occured. I'll paste the first half of traceback here. Sorry for all these long folded comments, making this page hard to read.

---

While running game code:
  File "game/script.rpy", line 1230, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 72, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 61, in script call
    call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 52, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop

(+1)

It's totally fine. I'll just go through and delete the error logs once I get the bugs sorted. I really appreciate the help. I knew this build was going to be pretty unstable when I posted it. These error logs have helped a ton. I think I've got all of them ironed out now. This battle one took a hot minute for me to figure out but I think I found the cause.

You can probably get away with just posting the last couple lines of the error logs going forward though. All the earlier stuff is just kind nonsense because of the way Renpy traces it's errors.

Ah sorry. The traceback was too long so I have to cut it in half, then I forgot to post the second half which was useful......

Found another error. It occured when I try to rest in combat to recover my stamina. By the way is player not getting stamina recovered from rest in saveroom intended? Kinda weird if you can only rest during combat to recover your stamina?

---

  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1515, in script
    $ _tsk = rest(pc,enemy,0,0)
  File "game/script.rpy", line 1515, in <module>
    $ _tsk = rest(pc,enemy,0,0)
  File "game/skills.rpy", line 415, in rest
    _dmg = purpleDice.roll()[0]
NameError: global name 'purpleDice' is not defined

---
(+1)

I'm sorry...I'm back, for more bugs......This time it happens when I conviced Dorzakk to help Lyra out. After their conversation I choose to talk to Dorzakk. Then error screen. Talking to him during night at Bloody lips seems fine but I can still ask about [a place for him to stay].

Please don't hate me cause all I brought along are bugs.

---

While running game code:
  File "game/script.rpy", line 1230, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 72, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 61, in script call
    call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scenes_cathedral.rpy", line 208, in script
    jump scene_dorzakk.approach
ScriptError: could not find label 'scene_dorzakk.approach'.

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