I'm really glad you took it well, that's really respectable. To be honest, I held back a lot in my review, and even then I thought I might have been too harsh.
But in case you'd still like some juicy feedback: I wrote some fresh reactions I took in my notepad app and I will share them with you uncensored.
[My initial reaction to finishing path D]
Unfortunately, after day 10, I stopped feeling much excitement. I think it was just hard for me to grow attached to the characters. The first ending path I played was Dean path D, and when Roswell and Dean died, I just felt nothing. When Dave and Orlando re-enter the room where Tyson moved the bodies, I thought I was going to get a really sad tear-jerking scene, but I didn't. It ended really quickly and I had like no time to mourn Dean's death. Orlando was just being annoying and crying the entire time (throughout all of post day 10). And Tyson... oh Tyson... the Tyson moments past day 10 on path D put an extremely bad taste in my mouth. I had a very unenjoyable and frustrating time reading. And it dragged on for soooooo long. Tyson ignores everything you say. Screams at you. Physically drags you. Ignores you to your face when you are speaking. (and lets not forget where he previously TRIED TO RAPE YOU). and Dave just... takes it. He's just silent. He doesn't react in any way. And the worst part is that Dave FEELS BAD for Tyson. its like COME ON DAVE. It's one thing If I were witnessing this from another character's perspective. But the fact that I have to play from the perspective of such a weak and pathetic character and have zero choice to stop any of it is what's so frustrating. When the rabbit came out of nowhere I was praying it would kill Tyson, because that's how much I loathed him. I was so annoyed with the story at this point I just wanted to do a genocide run. I liked that I was given the choice to make Sal kill himself, so I could successfully fill the role of someone who reached their breaking point with these annoying characters and decided to kill them all.
[Drama (I'm writing this today because I had no notes on it. My memory might be fuzzy on some parts of the story.)]
I'm not a professional novel writer or editor, so it's hard for me to pinpoint exactly why most dramatic sequences didn't really have the intended effect on me.
- For Dave’s suicide moments, I think they happened pretty abruptly. I didn't feel any sort of build-up to them and Dave had never struggled with suicidal thoughts previously. I suppose you could say Dave clearly being depressed during this period was hint enough that Dave might consider suicide, but I still just wasn't feeling it. I wasn't feeling the hopelessness and despair enough.
- The part on day 6 where you stop Tyson from going into the woods and he assaults Dave. By this scene, I didn't really like Tyson that much. The scene started off good and emotional, I was empathizing with Dave and Tyson, and then Tyson nearly rapes Dave. That just makes me dislike Tyson even more. I'm not sensitive to rapes being in a story, but I think that it actively harms this scene and any sympathy I may have for Tyson. Like I'm currently replaying the scene and I just feel so bad for Dave. Dave literally saved Tyson's life, and all he gets in return is a bloody nose and a near-rape. And Dave just casually carries on a conversation afterward. I would be completely traumatized in a situation like this.
- Anything Orlando crying just made me laugh to be honest. Maybe this was because I played Dean Path D first, which (from what I recall) had Orlando in a constant state of crying. So any route I played after Dean path D that had Orlando crying I was like "here we go again".
- That one moment on Path D where Tyson cries and begs for you to not run off or something, by that point I was just so far gone as a reader that I just wanted to complete my genocide route. Nothing after that point could have made me emotional.
- The scene where Sal kills Dean and Roswell with an axe didn't really do anything for me. I don’t remember feeling any shock or sadness. I don’t really know why I didn’t have any strong reaction towards it. But the part afterward where you revisit the bodies with Orlando. I already talked about this previously, but this is where you really have a chance to punch the reader in the gut and make them cry like a baby.
- The scene where you and Roswell kiss. This scene gave me whiplash it was so sudden. I get the impression you intended to give this relationship more build-up but just haven't done it yet.
- The Dave's dad death scene was really good because you led up to it over a couple of days with the dream sequences (Which I admittedly always found pretty corny. Dave's dad is just way too unnaturally cheery. I would understand if this is supposed to be Dave's memories and how he views his father, however, I don't think this is the best way to get the reader to like the father.) And then you had this long flashback sequence with Tyson and Dad that eventually culminates in Dave getting the news. The illustrations with the police lights were really effective (My one single complaint with this scene is that I wish you let it linger a little longer. Truly made the reader feel exactly how Dave was feeling at that moment. If you did that the scene would have completely killed me and I would probably have needed to take a break.) And then you cut back to the present with Dave finally releasing all the tears he had been holding back (Honestly makes me choke up a little even remembering it.)
- I also was really touched by those scenes where you stop Dean from eating the mushroom and then you ask him if he was suicidal. The actions and dialogue just felt really realistic. And then that moment where you are in the greenhouse and recall the vision you saw and start to get chocked up, and Dean pulls you into a comforting hug. That was some effective writing.
In conclusion, if I had to come up with a reason why many of the dramatic moments didn't resonate with me, it's either because I didn't feel proper build-up to the event, and/or the dialogue/characters’ actions weren’t realistic enough or there was too much melodrama. I think that even if I don't have much attachment to a character, if the drama is set up right I would take the drama more seriously and/or get an emotional reaction out of it.
Also: I've been reflecting a little on what I enjoy most about Password. I did notice a consistent drop in my fun-levels after day 7.
Between day 1 and 7, I was really interested in the different character relationships with Dave, the vault and the passwords, having the power to save the characters, and the mystery of OZ and Benson.
After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. What remains is the character relationships, trying to survive, and the mystery of the rabbit/Orlando's family/vault, etc. The only thing I look forward to post day 10 is talking to the character whose route I'm currently on. That's the story I care about the most. The rabbit is also interesting too, but unfortunately he makes up a very small portion of the time between day 7 and day 15.
In summary, there is a lot of stuff that goes on between day 7 and day 15, but the only thing that I crave the most is spending time with the character I've chosen for my route. There's nothing else that gets me as excited as I was on days 1 to 7.
[Introduction]
I personally found the introduction to be too slow, and introducing almost every character in such a short time is a little overwhelming. I find the slow introduction sequences to be a common theme among visual novels, which I'm not a fan of, but I always try to stick through it because they usually get more exciting after the first 30-60 minutes.
[Character choices]
Sometimes the characters say things or behave in a way that doesn't make any sense to me. Like I find myself asking "why the fuck would you do/say that" a lot while playing this game (Mostly after day 7), and it makes me grow frustrated with the characters. One example was on Path A when Dave decided to punch Benson. It just felt so random and out of character. This also happened particularly on Path D.
Another thing that occurred several times is characters saying something like "hey, that's mean!". Like something you would say to a little child, not to another adult. I remember this happening with Dave's dad in the dream sequences, Dean said it to Dave once or twice, and then a few other times sprinkled throughout the routes. It just feels very out of place reading that.
[In regards to prose (but like you said this might be handled by the editor if they find it to be an issue)]
I found there to be an overreliance on the ellipses during dialogue. There were moments where an ellipses was used like every other line and sometimes multiple times per line.