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I enjoyed the game! However, the mechanic for destroying segments wasn't very clear.  What if you had anti-particles that floated around as well to provide both an explicit means to reset your molecule but to also add to the challenge of dodging unwanted atoms. 

It does say in the tutorial that the connections gets destroyed when an atom hits it, I thought about having seperate cutting particles, but I considered the gameplay to be more interesting when having a single atom to do everything (both adding an cutting.)

Ah I see. Not sure if it quite worked because if the player is attempting to connect to the atom but ends up destroying a connection by accident, it isn't as satisfying.  Whereas if you had a antiparticle or "delete atom" it would be clearer and more consistent in terms of what to expect in each collision. 

(+1)

Yes, it would. But I think it's part of the charm that things get a bit chaotic and that one atom is useful for two things.

Fair enough.  Overall great job!