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Would definitely be interested in your Quests  (any runs you "finish"  D21 or earlier! [ie "end" bank quest] )
Pretty rare can even do all easy quests w/o upgrades!  (buy/luck only)  Eg,  "Obsidian Axe"  (needs 10 Obs just to MAKE!

I have same problem---takes good luck 2 find useful tools in short time---but DIFFERENCE is *HUGE*!      (even  "none"  vs  "Steel") 

if you only get stone,  not much benefit.   Fishing rod's don't help as much  (~20% cloth)  UNLESS u get the hi end stuff  (EXPENSIVE! to buy!) 
But hi quality knives help w meat & leather;  +  (new version)  Tailor.

I just know if I'm gonna *GRIND* it all the way out to D29+   (UGH)  Best to MAX tools & upgrades.    (steel min;   Mythril is better) 

Will have to try a run w a Zeph to the capital.   (very hard to get unless they're you're 1st two)

Chests----do you know if Wits impacts chest "luck"?     (often mine fail/jam, even w thief)
Best is thief + Engineer, but takes *LOTS* of Guild points!  

You mean you don't date your slaves? Because when you date them you can train/study/rise charm.

Wits have a huge impact  on chest lockpicking, you don't need to have a lot, around 40 is enough with thief.

If you don't train your slaves no wonder you struggles so much. A tips: growth is very important as it affect how fast you can level up.

Any slave below average in growth is not worth having, good or higher is perfect, you'll see the difference instantly.


On another note I have done a run with prostitutes, upgrade capacity to have 10 people, no fishing and finished the reputation quest on 3 guilds by day 24 easily (the 4th is the servant and guess what, I  go with them at the beginning) (oh and by day 24 I had 3k+ already).

On the first 2 weeks I had 3 prostitutes. MC + Daisy and 2 others slaves going dungeons, didn't even bother fishing when they returned.

3rd week I bought another slave for prostitution and that's all.

Doing the reputation quests on easy/medium.

Workers needing a tool? I bought it in the shop, refresh everyday.

Mages needing a beer or whisky/ aphrodiacs? same. I buy them each time they appear in the shop.

Fighters wants something dead? MC is here with his squad 2 frontlines/ 2 mages/healers and the job is done. My equipments? All bought from shop, no need for something at 1k gold, any cheap  weapons are a direct upgrade to your DPS then you use what you got from the dead/dungeons. I tend to favor armor first for survivability, need less healing.

In this run I typically buy daggers, there are surprisingly efficient and very cheap.


I have done those runs multiples times, no cheats needed, no impossible quests to remove.

Yes def date ( & train) them----but only 1/day allowed, so that's ~ 2 each  in 20 days.   (if 10 char)    [a *LOT*  depends on their Fs  too!]

Interesting.    Maybe some  (?)  of my failed attempt R from low wit  (LOL)  thieves?        If you get a "Dun CLEAR"  early on,   most have low stats---except maybe Master, & that's usually only from Training & usually only Physics.   (need at least 1 thief for those)
I'm guessing  21D (?)    Before I have more than 1   40+ Wit;   Except for Fish/cook  (fishing limited by slots!)   wit chars just aren't as useful outside combat----most tasks take Physics.
-->>  Do you use *COOKS*?!?    I didn't use to,  but since "cooking" more been trying it more----however,  takes up 1 Critical *EARLY* class for my Wit chars.       SO...   Debatable.    (might be "cheap"  but even cooking for 5 can take 12h  (low wit char)  or more!
App/scholar,  Hunter,  (cook?)  THIEF.     early on need GOLD resources more,  so get thief  2/3rd etc. 

What's average?  "good"?  [hate that nonspecific stuff!]   2?  3?  4?  
Actually I've found Factors R more imp that Growth:   Take Physics:       F1  vs  F4:     F4  trains faster ->  higher Phy = higher combat dam,    more production,  etc.    F1's R pitiful    (FYI Daisy's an F1)    Wits R similar.  
You can always  "speed up"   growth XP-----but low F mean less classes so limits options.    [Master MC often "grows" way too fast]
I think cook is  (off top head)  25 Wit?  (min)

HOOKERS-----What VERSION?      That's 1 more thing he's changed recently.     (worse,  IMHO)
Even b4  his "nerf"   fishing was more profitable than  "harlot" class----even moreso now.
So  ALL 10  (?!)  were hookers?   (including Master?)    no healers or anything else?

Would be interested in what *QUESTS* you did   [not all Quests R impossible, but *SOME*  are,  so depends on luck...)   & UPGRADEs  [would need at least to have 10 char----but you'll need a LOT more for med Quests or to craft things.  

Try a Hooker run  w v   *5.3*    [most recent I've used]  has his "nerf" built-in-----let me know Quests & Upgrades & days.  (D)  
OH,  FYI,  Beer/Whiskey easily crafted  (cooking)  provided u have grain.

but  

"aphrodisiacs"----1 of those  *LUCK*  things!     *W/O UPGRADES*    (see how imp they are?)  
you get  6 days    [even on "easy"]        sometimes only get 1 or 0/3.   [or worse,  2/3  LOL]  

Actually,  (depending on LUCK!  LOL)  D24 is cutting it pretty close.   [D28 is Greedy Bank  steals gold day!  ]  
Best I've done so far:   (assume bad luck--includes QUESTS & SHOPS)  PUSH UPGRADES;     Med Quest   for  Workers/Servants/Mages;      
(1 more reason Quests important)  "Dungeon Clear"   (have another post on "Impossible Quests)   R all   "FIGHTER"  Quests  (I think?) 

You're post is a little confusing---did you use hookers?   Or mages?   (or are those 2 diff runs?) 

I do like Mages---but 1 problem  (early on)  is they need STAFFs.     Need Upgrades  (to craft)  *OR*  most R EXPENSIVE  to buy!  Can easily spend  1k gold or more for just ONE staff!    (did your mages have staffs?  ---I assume u bought?)

Daggers R nice----but not useful for mages----& w/o upgrades R mostly a "luck" item   (R u telling me you bought 6 daggers in 6 days?)   +  (again,  depends on luck!)  say a *BONE*  or   stone?    (been a while since craft a dagger)    VS  STEEL or better...   & Daggers  R low dam anyway.     [who R your Dun Runs against?      Goblins?    Bandits?    or?)  
Depends on who you're up against,  But assume no armor---& only daggers  can get you "killed"   (severe dam = you can't fight & low prod)  
(even an easy  "Dun Clear"  vs Bandits  can B too much)

If you reply let me know what *VERSION*  (v)  you're using,  as so much has changed in last several.  

Oh boy, I didn't want to post another long message but here we go. It's mostly from memory so no detailed/ day by day step.


First thing to note, I played the 1rst game since nearly the beginning so I know how the mechanics works. This game is very similar.

I'm playing the current version aka 0.5.3a, my previous post was in this version in one run.

Typically my MC is a mage/healer and my 1rst slave is a combattant, Daisy is also a mage/healer.

When possible I buy 2 daggers and eventually a mace for Daisy (if no staves are available). As soon as some kind  of armor appear (even light armor/cloth) I buy them, the cheap ones will do, this will improve survivability for combat. I insist I buy the cheapest available for the MC and the combat slave, this is priority number one.

I do not use cooks.

Average is 3 I think.

I insist, Growth is the most important stat, it's the only stat you can't improve, the other  stats can be upgraded, F1 and F2 are cheap to upgrade so anybody with those stats can become a decent fighter/mage whatever you want.

When I look for a slave, they need at least F3 (Average) then a F4 (Good) or F5 (Excellent) in the stat I need them, For example a whore would be at worst F3 in growth then F4 or F5 in Charm and Sex factor (worst case F3 if bad luck but can be upgraded through classes so no worry).

Daisy with F3(upgraded cheaply remember) in wits with the good classes can very much kick ass (but mainly here to heal), don't forget that some classes gives additional wits/stats so she can be over 60 in wits while being F3.

[Master MC often "grows" way too fast] => other slaves can grows even faster that means big power up, you'll need F4 growth for that.


To make things easier in the 1rst week I train the combat team (MC, Daisy,  the free slave + 1 whore) it will be a team of 4 so one whore will join, if possible I grab a slave from the bandits, this new slave depending of their stats will be temporary combattant or not so my whore can go back to work.

In order to make more cash you need to sex and train the charm of your whores, I usually train mainly 2 whores to improve incomes. Don't forget that some clothes improves charm, it is good investments so buy them whenever it appears in the shop.

Would be interested in what *QUESTS* you did 

Hmm? all of them? obviously as I said I don't craft the items so I look for them in the shop if they appear else it's a skip. At first I do the easy quests. With a team of 4 I could clear kill quests (wolves, skeletons, ogres), clear dungeons (avoid the bandit Fort if you can't kill the assassins and the troves are indeed difficult so I might skip them early). Usually I do a mix of easy and medium quests at the same time, not all of them on medium at the beginning.

Regarding potions and assimilate I buy every potions/drinks as soon as they appear in the shop because I know some quests requiring them will appear one day.


& UPGRADEs 

By day24? Mansion capacity 10 and master bedroom 2 or 3, one luxury room for the lol, that's it nothing else.

No cooking, no crafting, no tailoring.


Try a Hooker run  w v   *5.3*    [most recent I've used]  has his "nerf" built-in-----let me know

That's what I did in my previous post, no gold problem there.

OH,  FYI,  Beer/Whiskey easily crafted  (cooking)  provided u have grain.

I already know that but intentionally bought them instead of cooking, my hookers earns me much more by doing their work than cooking.

Once I have a team of 5 combattants the rest of my slaves are hookers and works non stop, I had 4 hookers by day 24. 2 of them well trained and equipped for the job, the 3rd partially trained and well equipped and the last one not trained at all and somewhat equipped, one of them even had a F2 in Charm ( the 1rst I bought if I remember right, not much choice at the moment).

All my hookers had at least Maid, Harlot, Geisha, Dancer classes, some had the bard and the pet. That's what growth factor can give you.

My combattant team have a lot of classes too, at least 6 or 7 each if I remember right so not much can threaten them (the trove can be though) relatively to the story quest I mean.


I do like Mages---but 1 problem  (early on)  is they need STAFFs.

In the beginning Daisy had a mace... it was the only thing available but hey it does more damages than empty handed. Basic staves will appear like wooden staff or iron staff, those will be enough until you loot the dungeons (and worse case a dagger is fine too).


Depends on who you're up against,  But assume no armor---& only daggers  can get you "killed"  

You assumed wrong, I did say I prefer armor first, light and medium armor are enough for early threats, at least one piece per person as soon as possible. Try to have healers asap too and worse case buy some life crystals. 2 healers are quite enough for clearing dungeons and don't forget that if you are low health you can go back and finish the dungeons after your characters healed up (of course out of combat).

Don't forget you can buy dungeons, the easy ones will give you enough xp to boost survivability since you'll level up fast (remember growth is the factor here).


Hum I think that's all? Sorry for the length, I tried to order it but well I'm not used to write so much and from memory.

(1 edit)

no worries---length.  (sometimes I do long posts too!  lol) 

Haven't tried Hooker run in 5.3-----maybe I will.  

SO, if no COOK  (class)  do you still use cooking?    [1 more debatable thing that can still take a *LOT* of time early on!]
SO MUCH is a TIME/RESOURCE usage Question    (FORGE for example,  can still take 2 char over 20h!!! )

Upgrades----Not Forge?      [MC bedroom not really helpful---can still only date 1/day;  Maybe w 2+ Hookers?]
You did mention Chars----1 -> 2 is cheap, but F2-> F3 & F3-> F4 are costly,  So i Assume you have mult char on (Magic/Iron) Wood?    {can't get those from easy Dun] ---I think it's  10/  for just  1 Char  F2 ->  F3;

Quest----YES,  more info would B helpful!  Esp since you mentioned you skip some?!?  
(maybe you skip the "Impossible" ones  ;-)     [Just from memory,   there's 2-3+ Quests w items you *CANNOT* buy!  (med,  I think?)  So??? ]

[until you get 500 PTS,  you only get 1/Guild/Week, so...]

Especially RELEVANT:   
1)  any *MED* quests    [D1 only easy]   & ...
2) anything you SKIP     [not all Quest items R avail to buy,  so maybe you skip what I would CRAFT???  Eg,  "Magic Cloth"  etc]

How many char did you upgrade?     (upgrades again!)   ESP  F2->F3, or F3 -> F4   [both 10M  or 10 Ir wood + 500g
oh, & *WHEN* !   (D21's a *LOT* DIFFERENT than 1st 14 days!  )

"....so anybody with those stats can become a decent fighter/mage whatever you want."-----Mage-----Maybe.  FIGHTER,  NO.  
Fighters depend heavily upon Physics F,----  you really need  F4+   to make a good one.

Mages  (Daisy or other)   mostly depend upon your *STAFF*  [luck?]     & if no crafting,  mostly a buy/drop issue.  (luck)
Mace---I assume u mean "club"?   (clubs & swords,  but no "mace") 

lol!   Even the "skip"     makes a difference long-term!   [NO cook,  FEW upgrade,  etc]   

Appren  + Wits,  But I assume you use Scholar instead since you mentioned heals?    [Daisy ain't no Elf,  so no Druid....]
Do you have more than 1 Thief?    [checking classes that give Wits Bonus]     Eng  Req  500+ pts;
I assume Trainer is out  [Req  Phy  40]  ?  ;
"Alchemist"  must also be bought   (500+ Pts)  

F4's  or F5's R great----but again,  *LUCK*    [sometimes can't find them early,  so either WAIT, or buy poor stats... ;-( ]

Getting more than 1 char   (unless you Train --a *LOT*)   to  60+ Wits by  D20  is pretty hard  in my XP;
How do u ?     (Make them both thieves?  )       [Gr F won't help here,  only Wits F]

Training [20 days] @ 1/day  =  20   ---->>   That's at most  2/Char if 10 char;       (actual inc depends on your Charm F & their F)
or,   do you only train a few?


I Should do a Hooker run & let you know what Q's I get.   (but if takes too long/  Time/Grind,   no benefit   vs    other "methods")  
B4  D21???

PS hopefully fixed all my typo-----very tired & eyes R buggy...

Missed  1 Q  
u mentioned Hookers & mages:  

Did u use any  Workers/Farmers/Hunters?  [classes] 

If only  2 Hookers  (which don't pay much)   might as well  get Worker/Hunter & just sell stuff   (most fighting benefits come from Hi stats---& classes.  )  

added:     mixed feelings about buying stuff  can't use in ADVANCE    [aphrodiacs---100g EACH! so  5x=500]   
as others have mentioned,  gold's *TIGHT*  esp  1st 3 weeks...  
IMHO   best only buy *AFTER* get Quest-----this is def 1 way have come up *SHORT* on gold before...  

 [stuff sells for ~ HALF----or less----of what u buy it for]

Sorry Eiyal----1 last question   (LOL!)  

Given the whole  "Dungeon runs"  vs   Upgrade    [50 wood/25 cloth]   +  Need 1 space    ("rescue" slave)   so only *FOUR* early on---I assume priority,  is to:
1)  get materials  ASAP,  (Fight/get 5th slave when can)
2)  UPGRADE   (so 10 rooms)  and *THEN*
3)  work on Magic Wood/Iron wood (takes more time)  for Char Upgrades. 

Correct?

Do you save  1,000 gold  (for D14!)  anywhere?  
[always tempting to buy betters weapons/armor when you can!]

(2 edits)

So huh I'll reply in order of your posts

 - I do not cook nor forge nor tailor anything as you said yourself it is time and resource consuming. My hookers spend their time working. By day 24 my top hooker gains 200ish, the 2nd 150ish and 3rd 100ish (from memory) Per DAY, the 4th I don't remember so around 500 gold/day easy. I also had already 3k+ in gold by that time.

- MC bedroom is useful, not for dates as it doesn't change but for sex. Having sex gives  exp to both partners, it is still the case for a threesome ;). The exp is useful for leveling faster, faster leveling gives a boost in stats if you choose the right classes, it can even upgrade a factor depending on the class (for free!)

- Maybe I was unclear (posting late doesn't help) I don't  upgrade all factors and certainly not all the way to F4/F5. If I want a fighter I look for Growth then Physical (starting with F3 but higher the better), the other factors are irrelevant (wits is good too), I do not upgrade them. I upgrade them only if I need a rounded character and no farther than F3.

- Quests, I mostly do easy and then some med (2 easy to 1 med) and yeah I skip those like ethereal/magic clothes which need to be crafted or adamantite whatever, I do look for them in the shop though. That or I may get lucky in the dungeons which you should totally buy and clear, it usually pays for itself either in materials or gold + exp for your characters.

- I upgraded the combat team in the area they were lacking to at least F2, Daisy being a mage needed more wits. I don't think I upgraded when it asks for iron woods and remember some classes upgrade your factor if you meet the requirement, others gives stats directly. When I upgraded would be the 1rst week for F1>F2 and the 2nd for F2>F3. I might have upgraded 1 or 2 hooker in sex factor, don't remember much about that. That's all, I don't upgrade much because I choose my slaves well, they are specialists in their field. Any further upgrades was through leveling up and choosing the right class to boost their expertise.


"....so anybody with those stats can become a decent fighter/mage whatever you want."-----Mage-----Maybe.  FIGHTER,  NO. 

Fighters depend heavily upon Physics F,----  you really need  F4+   to make a good one.

I meant a decent one, I didn't say an excellent fighter and again starting at F3 (average) you can easily attain fake-F5 through leveling up with the right classes if I remember right there is1 class that give you that upgrade and a multitude of classes that gives +Physics, those go over the cap factor.

- Yeah I meant a club and it was temporary until something better drop either from dungeons or shop so yeah luck but the shop refresh everyday and  I do multiple dungeons a day (not the 1rst week of course as not strong enough but at least 1 per day/2 days in the 1rst week), she is here to heal either  way so wits is more important as  it as a direct impact on that.

- Mansion upgrades are costly and mainly mid-game/ end-game, You must focus on the election process first to get the bank out of the way.

- Yeah scholars for healing, any classes that grants wits goes on my mages/healers so yeah thief too. Eng, trainer, Alchemist would come sooner or later but it's not a priority.

- F4 and F5 sure are rare so early on I look at F3, not lower


-  Getting more than 1 char   (unless you Train --a *LOT*)   to  60+ Wits by  D20  is pretty hard  in my XP

Leveling up fast is the answer here hence the importance of growth factor, I do not attain 60+ by training alone, classes and equipment gives extra stats. Having 2x or 3x your classes by the same time makes a lot of differences after that there is a soft cap as leveling get slower  and slower. Try a slave with a F4 or F5 in growth and see the difference for yourself.

- I mainly trained my core team, 4 combattants (MC included), then 2-3 hookers, the 5th combattant arrived late so was barely trained (but leveled up nonetheless). The last slave was a hooker too, not trained but equipped so she brought some gold. Total 8 slaves.

I didn't get the REP for the 3 guilds before D21, it was D24.

- I used hunters on all my combattants (shamelessly for the double attack), not on my hookers. In order to get more money you need to train/pump up their charm, it pays quickly. When I clear the dungeons/locations I loot every resources there, it gives some security funds or materials for future upgrades.

- Buying in advance insure you have enough when the quest pop up, those are rare so it won't make you bankrupt to buy one from time to time since they pop maybe once or twice per week and  doing dungeons gives loads of materials, in case of need I would sell those instead of the potions. Since I don't do Mansion upgrade early I don't need those resources yet so if I need money there it goes.


Sorry Eiyal----1 last question   (LOL!)  

Yeah pretty much as you said for 1-3

Yup gold and pennies are pocketed asap, eventually if a good slave show up I catch it, if the shop have something to raise charm I take it too. I don't buy better weapons and armor, certainly not before D14 but then again I generally find better stuff in dungeons runs. I try to have 2 hookers before D14. Worse case you can go fishing, your fighter will catch a crap ton of fishes and sell them off. So no I'm not troubled with the debt here, at least playing this way. I'm sure there are other possibilities but that's the style I play and like.

I don't see the urgency to get the 500 REP before D21, the bank demand payment only at D28 and it's 3k. If I don't have enough REP I have enough gold to pay them so I'm chill usually.

If you have more questions I'll try to answer them but I didn't play for a week or 2 now (busy busy). I'll finish my current run (I'm doing the ****SPOILERS****  princess arc  ****END OF SPOILERS****) and later I'll make a new playthrough, maybe I'll be doing a detailed day by day report (no hour per hour please, I'm playing to have fun) and tell how it goes but it shouldn't pose any problem.


Edit: Facepalm a new version got out 0.5.4 here goes my save I guess (with each new update I start anew, I don't use old saves)

Strive-C  Hooker  [5.3]  WT    (Daisy-Mage,   Rms ONLY upgrade)

[Help--"teleport";   File edit so MC can B  Scholar  [Dev needs to change this!] ]

Fighters  (so no free staff---but can use 1 sword/Med armor)   

Cheapest  F4  (1st slave)  (was several)  W4---Dryad,  1Meat/day!

Bought:  1 wood club;  

Waited until got Daisy (D2) b4 any fighting

(Quests:  Changed to:   W/S/M:  Med)
-staff (bone--MATK19) from quest

Got Daisy D2;  1st fight:   3 back/1 front  (1 staff/1 sword/1 wood club)

Daisy starts@ W-F2, so need 10 MW to upgrade  (+ gold)
Extra sword from quest  (but can't use it)  

Tools:  1-Pickaxe (Quest);  

W/o better weapons,  Missed a *LOT* on dogs & Goblins;
1st  (wit)  class:  THIEF  (need them 4 locks etc)

D3---already  MC leveling up faster than have good classes!  (make worker? ---hi wit/low Phy, so not good)  2nd thief?

With only *FOUR* char---& NO cook,  went back to no cooking;  [takes WAY too much time!]  (changed this after Assignment Q)

Daisy---Wits  (ck)  ---but,  only 1 staff, so...  Trade?  [2 wits Char]  (wits still F2)

-->>  WOW!  actually picked an armory!  (very rare!)   [Robe 4 Daisy]

Ok so far (lockpicking)  better luck than some of my runs...

Upgrade  (rooms)  UGH.  NO forge,  NO hammers.   (took 24h!)

D6 *STARTED*  on MagicW   (NO Forge,  NO axes!)

(oh, "rescue" was kobold---poor stats--highest wits so set fishing  (stil only 1 staff))

Daisy upgrade?  (D6)   per your advice, "mage" Daisy,  "Hi wit" (but only Wit-10 so far--higher in Phy)    Worker?  (still need that Magic & Iron wood! -for other char also)

Ex why hooker bad:   43/day vs  63/day (fish)   [w hi charm & Pet class!]

D7 Quests:   15 steel, Hi Phy +Archer (fighters), (+ slave Req) Steel can B hard 2 buy...  [only have 2 w Phy that high..]

*IRON* for sale,  but no STEEL!  (missing Forge!)
"resist state"  --had to sell 1 (new) slave wanted to keep -->>  YEA saved by DAISY!  (new WATCHDOG) (not planned but most R worth more to keep than sell...)   

D7----1st useful "Hooker";

4 Day  (!)  assignment  (UGH)   [Quest]

Day 7---Had to give up on any more Dun runs---->  2 char gone on Assignments  (Quests!)
no nada -0-  steel yet!  (upgrade forge?  but best Phy worker gone!)

Forge UPGRADE:  (needed 4 Quest)  54 HOURS!  [UGH]  -->>  but no hammers.

Conclusion:  [D12]

Hookers just aren' worth it---a low stat Hunter still makes a lot more than a Med stat Harlot   [more if good tools]

-->  *MAGES*  R a lifesaver!   (was already  thinking this)   Mostly w their Heals;  

To do all the "grunt" work you still need Hi Phy chars ("Mage" Daisy still got higher Phy than Wits!)

EVERYTHING  (except fights obviously)  Takes longer w/o tools (isn't this also something he changed?)  Upgrades already take a long time---but Much Worse w/o tools!

It's a lot tougher traveling a lot w/o collars.  (miss my leather collers!) Early fights = need early weapons/armor

I actually got luckier on this run than most----*MUCH* easier to do Steel that say,  Chasidy Belt(s)  !!!

OH  Q stats:
F--371;  W--441;  S--456;  M--408;   

(some claim that they can make it by D14 [ya would like to SEE that!]  But I've never done that---not even ONCE.  Best can hope for is by D21---but if you fail/skip Quests, that's unlikely also.  )

Did  you try with F3-5 Growth factor?


"Daisy upgrade?  (D6)   per your advice, "mage" Daisy,  "Hi wit" (but only Wit-10 so far--higher in Phy) "

Man I don't know what to say, in my run posted below by D6 my Daisy has Wit:52 Phy:15, that's a mage Daisy and she has a Bone Club.


"Ex why hooker bad:   43/day vs  63/day (fish)   [w hi charm & Pet class!]

Conclusion:  [D12]

Hookers just aren' worth it---a low stat Hunter still makes a lot more than a Med stat Harlot   [more if good tools]"

Again by D6 I have 2 hookers, the 1rst which is also a combattant earns 146.8 and the 2nd 54.8.

By D12 I have 4 hookers, 123.3 + 96.2 + 53.5 + 33.6 and this is with bad F in charm in the beginning.

I'll remind you that I only made room expansions and master bed, I did not made any other mansion upgrade. I do not forge anything, same with crafting and cooking. I do not have issue with gold either, I was able to buy equipments little by little.

Did my "Hooker Run"   very much like you described.      (1 think 1 hooker was sold for quest?]
D12---Only upgrades:   Rms,  +  [needed to make *STEEL*!]  Forge.     Didn't upgrade forge till late, & only b/c of Quest.  

Gr:   MC-5  (don't know maybe preset,   but can't change@ start) 
All others   (lol)   are  "3"---   Just turned out that way...   (oh including Daisy)    [8/10 Char]

The 2 Assignment Quests *REALLY* sucked!   (1  was 4 days,  the other 5 I think) 

Was actually lucky  (so f ar)   "STEEL"   is *SO* much easier to craft than say,  "CHASITY BELT!"    (but both Req Upgrades)

Did have 1 big problem----that'll be *WORSE*  [UGH.    Maybe should stick w 5.3? ]  in 5.4.

No collars + Frequent travel,  & had mult char had Obed problems.  :-(     [made Daisy into a watchdog,  helped--Bark Bark!]

Did she cook/Fight/Train?     How did you get Wits so high by D6?

I think  (?)    if you use a MELEE weapon in combat  (ie  club)   it helps Physics.      For Wits to improve you need a staff.

D12----My MC is above that   (very easy to get MC high w good F since trains everybody) ----& ONE  hi wit   [F4 char]  Scholar  (can use staff-fights)  --Fisher/Hunter  (fishing Inc Wits also) 

Did you upgrade any of Daisy's F stats?   [Esp above "2"----Req  IRON WOOD or MAGIC WOOD]

At Wits  F-2,   Training just doesn't help near as much   (basically all XP decreased) 

Oh,  1 last hooker  [D-12]  was making 90.    A Hunter I have    (-0-  Wits!    Fairly new)    can make over  200 gold/day!
(I think I had more charm stuff but had to "sell" for Hi Sex slave Quest  ----or hi charm? )

146 is a *LOT*   for a D6  Hooker----does she have lots of stuff to boost charm?    Or is that   with  "Longer Shifts"  [stops XP but more production]


Ok,  that makes no sense!     How can a Hooker make  146 on D6,  & yet much LESS on D12?
BTW that  4 Char  @  ~  76 EACH,    which is very very poor production for D12    [low Phy,  NO TOOL  worker is doing ~130/day;]

Hunter  (mentioned above)----no tool--- -0- Wits ----does ~ 219 gold /day  (if I set him fishing) 

============================
Anyway,   hookers aside,  5.4 's gonna be a *LOT* tougher Esp on Mages  (Caster LOCKED!)

Did a new post---Alchemist----Ever used?

(1 edit)

You... did not read my full report below did you? It include saves day by day and tell all my process.

You always say you have gold problem and I show you how to solve it. By Day 28 I paid the Bank 3k and still had 2.7k gold + materials and my combat team decently stuffed. I don't struggle like you at all. In my report you'll see that I did not have better luck than you and did way better.


I don't need a forge, if a quest request steel I skip it point or I can disassemble something with the workers guild.

Growth for MC is set, no changes possible.

Early on you DON'T take assignment quest, you can't do much if half of your team is away and ealy on it counts a lot. Your progress will be hindered a lot.

Medium quests are harder to do, in my run below all were easy.


"Did she cook/Fight/Train?     How did you get Wits so high by D6?"

Since you didn't read it I'll repeat it one last time.

Daisy is in my combat team. She studied 3 times, had sex once and leveled up 3 timeswhich means 3 classes > Scholar, Apprentice and Alchemist which gave her 20 additional wits thus 52 wits.

She does not cook, it's useless as it is wasting time.

Of course a club helps physics, she is a mage but when she is not healing she attacks the ennemy. I didn't have a staff yet so I do with what I have at the moment.

By D12 my MC is PHY 70 Wit 43, I did not change Daisy's Factor yet.

If your Hunter is making 200/day then why are you struggling to collect 1k (D14) and 3k (D28) for the bank?

You may have 1 hunter but I have 4 hookers by D12.

If you had read my report you would know that she was trained and equipped with 2 pieces : maid uniform and animal paws

I don't use "Longer shifts" because they won't earn exp.

"Ok,  that makes no sense!     How can a Hooker make  146 on D6,  & yet much LESS on D12?"

She had a temporary boost, I don't remember what was boosting her


"BTW that  4 Char  @  ~  76 EACH,    which is very very poor production for D12    [low Phy,  NO TOOL  worker is doing ~130/day;]"

They roughly earns me 300 gold/day, with those alone I can pay what the Bank ask of me, buy equipments for my combat team and make a nice surplus so  what's the problem? Aren't you the one saying you have trouble to pay the Bank? That's quite rich of you.

Remind me how far did you go and how much gold did you have?

You can look I also don't have problem with obedience.


"Anyway,   hookers aside,  5.4 's gonna be a *LOT* tougher Esp on Mages  (Caster LOCKED!)"

Just did that, a bit of an annoyance but still able to finish it.

"Did a new post---Alchemist----Ever used?"

Yup on Daisy.


Edit: my saves are available, you can check directly if you don't believe me, my report is detailed too, I  don't see I can say more.

1st----D24.
Whole idea/point of this thread is to finish "Loan Quest"    ASAP (Elect start/term bank loan)     so  don't have to save up 3k gold!


UGH. 
2nd:  Changelog for new version:  

-Obed gain REDUCED by 25%  
-Caster class now locked by Guild pts
-Skill Obed Gains  red by 25%

Seems to me he's deliberately making it *HARDER*!    (think I'll hold off on upgrading----play 4 fun & stress reduction,  not to get my butt kicked)

So, I did a run with the new version 0.5.4.

Decided to make it more difficult for me, like not using druid on my MC (Mag 1 not enough) and be more of a fighter. In this run apart from MC and the free slave all other slaves will be Average F3 in Growth to show you it's possible, you'll still see that the slaves level up fast.

Here is the report Day by day, I can give the saves too (some days missing because forgot to save).

https://drive.google.com/drive/folders/1rq1PVomg9HQ6hUbrDgPHVqz1blFsgIAC?usp=sha...

The report is very long so the conclusion for those who doesn't want to read : It's possible easy.

Did not get lucky in the shop for armor, first week was more difficult with only 1 healer.


New default game 0.5.4

MC Tribal Elf Phy 5 Wit 3 Cha 1 Sex 5 Mag 1

Starting class Archer

Sex Trait Life Power

Day 1 :

Visit the 4 guilds, siding with the Servants

Halfkin Wolf Eleana Growth 5 Phy 5 Wit 3 Cha 1 Sex 5 Mag 1 Tam 2

Starting class Thief

Sex Trait Life Power

Sold Bread and vegetables = 100 gold

slave shop roll was meh, bought a human Vikki 450 gold Growth 3 Phy 2 Wit 3 Cha 2 Sex 3 Mag 1 Tam 4 Harlot and Rogue class

Sold Fish = 75 gold

bought Animal gloves > 100 gold

bought Stone dagger > 104 gold

Notive Board

Workers Iron Pickaxe > skip

Servants Work away > skip

Fighters Dungeon clear > Accept

Mages Wolf threat > Accept

Trained in charm an sexed Vikki

Eleana goes fishing

Vikki Harlot

D2

Sold fish

Bought Daisy > 200 gold

Trained in charm Vikki

Sexed Eleana

Bought 1 shard life

Wolf threat cleared

D3

Trained Phy and sexed Eleana

Sexed Vikki

Vikki leveled up > Maid

Eleana leveled up > Fighter

Bought wooden club > 160 gold

D4

Study with Daisy

Sexed Daisy

sold meat > 33 gold

clear goblin cave

Eleana leveled up > Rogue

Sold loot > 266 gold

Bought slave for prostitution > 371 gold Growth 2 Phy 2 Wit 1 Cha 4 Sex 5 Mag 1 Tam 5 growth here is less important, need gold

bought 10 wood, upgraded MC Mag

used exp scroll on MC > Scholar

Daisy leveld up > Apprentice

D5

sold stone (loot from goblin cave)> 175 gold

used scroll on Oma > Harlot

Studied with Daisy

bought a bone club > 130 gold

Sexed Eleana

goes to a bandit den, wasn't able to finish in one go, have to go back to mansion

D6

sexed Vikki > leveled up > Geisha

stufied with Daisy, leveled up > Alchemist

Bought Animal gloves > 100 gold

bought 25 wood

D7

Eleana leveled up > Archer

cleared the bandit den, executed the boss since no room

bought bone medium armor and cloth robe > 367 gold

practiced charm with Oma

Notive Board

Workers Bone Pickaxe

Servants Timid average > Accept

Fighters None? maybe because didn't finished the previous yet

Mages 9 woods > Accept

Mansion upgrade Rooms

D8

Pacticed charm with Oma

Sexed Eleana

Oma  leveled up > Bard

If Vikki and Oma works full time > 240 gold/ day, not the case yet for Vikki since she's needed as a warrior

upgrade finished, can accept servant quest

For testing purpose bought a slave (Ona) for prostitution with low growth 374 gold Growth 2 Phy 3 Wit 3 Cha 3 Sex 3 Mag 1 Tam 4

D9

practiced charm with Ona

Sexed Eleana

go for fighter quest

Eleana leveled up > Ranger

Daisy leveled up > Worker

fitghter quest clear > Daisy, Eleana and Vikki Down

Got Human Growth 3 Phy 2 Wit 2 Cha 4 Sex 4 Mag 2 Tam 5 > keep as hooker

D10

Practiced Charm with Trisha

For testing purpose bought 2 slaves (Larhonda(human) and Grephine(elf) ) for combat, Growth 3 Phy 4 Wit 3 Cha 1 Sex 3 Mag 2 Tam 3

Growth 2 Phy 2 Wit 3 Cha 1 Sex 1 Mag 3 Tam 3 > very bad character here

new cambattants and replace Vikki

D11

Mansion upgrade master bed

Study with Grephine

bought an iron staff > 400 gold

Sold loot > 189 gold

bought 1 aphrodisiac > 100 gold

bought grove dungeon > 100 gold

D12

Going to dungeon

Larhonda leveled up > Archer

Grephine leveled up > Scholar

Larhonda leveled up > Fighter

last level against a Troll, Larhonda Down

As of D12 my hookers earns me 123+96+53+33 = 305 gold/day so by day 28 4500+ gold without practicing more charm

Got Daisy quest

D13

Trisha leveled up > Harlot

Grephine leveled up > Druid

Sexed Larhonda

sold loot > 460 gold

bought Animal gloves and animal ears > 220

D14 

Sexed Eleana and Larhonda

Trained Larhonda

Eleana leveled up > Worker

Larhonda leveled up > Rogue

Notive Board

Workers wood > Accept

Servants work 2 days > Accept just for rep

Fighters goblin threat > Accept

Mages threat wolves > Accept

bought 1 aphrodisiac

bought 1 animal ears

Servant dress for Daisy > 150 gold

Ona leveled up > Bard

cleared fighters and mage quests

D15

Studied with Grephine

Sexed Larhonda and Grephine

bought a bandit den

Daisy leveled up > Bard

Grephine leveled up > Archer for the hit chance

upgraded Phy fac for Daisy F1 > F2

Larhonda leveled up > Thief

Made the soup for the church

D16

Hookers earnings 440/day

practiced charm with Trisha

Trisha leveled up > Bard

Sexed Eleana and Larhonda

bought lacy underwear and animal ears > 270 gold

bought medium leather lower armor > 496

Guild REP : Fighter 316 Workers 130 Servants 336 Mages 407

going to the trove dungeon

Oma leveled up > natural pet

Grephine leveled up > Shaman

D17

studied with Grephine

Sexed Eleana and Grephine

Eleana leveled up > Hunter

D18

Trained Larhonda

Larhonda leveled up > Ranger

sexed Larhonda and Grephine

bought 3 aphrodisiacs, 2 whiskey > 360

bought 1 cloth pant > 260

D19

practiced charm with Ona

sexed Larhonda and Grephine

bought bandit fort

retreated before the end

D20

trained Grephine

got quest to train Daisy

Ona leveled up > Geisha

D21

Pactriced charm with Oma

Sexed Grephine and Larhonda

mansion upgrade master bedroom

Notive Board

Workers goblin threat > Accept

Servants work 3 days > Accept just for rep

Fighters wolves threat > Accept

Mages whisky > Accept

D22

Practiced charm with Ona

Sexed Eleana, Larhonda, Grephine

Bought Caster class

Grephine leveled up > Caster

D23

studied with Grephine

Eleana leveled up > Templar

Larhondar leveled up > Hunter

D24

Oma leveled up > Geisha

Trisha leveled up > Pet

Waiting for Daisy...

Guild REP : Fighter 462 Workers 320 Servants 476 Mages 523

at 8 AM 3182 gold

With new version need 3, have already 2 (Servants and Mages)

D25

Not doing much but could do dungeons even without Daisy

Train Phy Larhonda

Sex with combat team

D26

Train Phy Larhonda

same as previous day...

D27

Ona leveled up > Succubus

same as previous day

Daisy returned

Day28

At 00AM 5344 gold

Notive Board

Workers 42 breads > Accept

Fighters Dungeon > Accept

bought breads in shop

cleared dungeon at 03AM

Paid 3000 gold at 08AM still have 2705 gold + materials

Lich location at 08AM

Lich killed

Support 3/3 Loan suspended


This version made some changes but the loan is not a big problem, I was able to buy weapons and equipments no problem, you only need 2 guilds support which make it easier even.

I really don't see why you struggle so much, I even had the luxury of having some characters down in dungeons, it didn't spiraled me into defeat.

If you still have question I will answer them.