Hi I love the simplicity of this plugin. I was wondering if there was any chance this could be ported to MZ? I tried it in MZ using FOSSIL and it still didn't work :(
Any possibility would be amazing.
Thanks for getting back so quickly. It just doesn't work. I got your Gimmer Core and placed it above the Expressions plugin. I think I'm entering the codes in correctly as well. I tried to both use /eea on a separate line first and /eef inline but both text options don't activate any text animation :(
It just doesn't work, just displays as regular text.
I got a chance to look at the code and it looks like MZ significantly changed how text comes out.
I don't suppose there's still a YEP_Messagecore that handles word wrap? I had to work around that one a ton as it basically rewrote messaging. If that doesn't exist anymore, life would be easier to handle
Hmm if you're asking about having word wrap functionality in the engine, there doesn't seem to be any baked in way to word wrap but Yanfly does have a message core for MZ: Message Core VisuStella MZ - Yanfly.moe Wiki but I believe the code is obfuscated.
Here seems to be one for MZ that may not be obfuscated: Drag's Word Wrapping for MZ by Drag & Plugin (itch.io) .
Not sure if either of those are helpful...
that's ok, I just wanted to know if there was a standard library to handle wordwrapping.
For now I've rigged it up to work and I'm just ignoring word wrapping for now.
Grab this file to make Gimmer_Core compatible.
Grab this file to make Gimmer_ExpressingEmotions compatible.
I have tested this very little, but anger at least works
Hey, I wanted to let you know I checked out the files and they work fine with MZ with Fossil activated! Thank you so much for the effort to make it compatible. I hate to be a pain but I have a request with regards to compatibility with another plugin (Galv's Message Styles). Basically its a plugin that draws a text box over the events head like a speech bubble. Your effects work inside the bubble but it has a strange effect where all the text is shown overlapping each other on the first line, then shown regularly below.
The below image is the regular text box where your plugin works great!
The below image is with Galv's plugin where the first row is broken but the rest of the text displays fine after.
For the plugin to work I have to use the following code in the first line of the text box: \pop[0] where it tells the text box to be drawn as a bubble and the number (0 in this case) denotes the event the box should be drawn above. I'm not sure if this code is messing with your plugin.
If compatibility patching is out of the question or a lot of unwanted effort I'd understand and will try to work around it by using your plugin commands only in regular text boxes and not in Galv's message boxes! Thanks anyway for the help in porting this cool plugin over to MZ!
Hi, thanks for taking the time to reply. I couldn't find a way to make it work with Galv's plugin unfortunately. But even worse, I've come across an issue in MZ now where the game draws the regular message box with the animated text but then when I try to progress the text to the next box by clicking the whole game freezes (nothing appears on the dev console either). This happens when I activate the Gimmer Core, Compat and Text plugins as well as the FOSSIL and QJ Lighting plugin. But it works fine in a blank project. I realized for some reason it doesn't work when I have the QJ Lighting plugin activated as well. Is there any reason the lighting plugin may cause your plugin to break? Only thought I could have is drawing the text colors and light colors may have some conflict?