Thanks for your answer. I think I have found a way to create the problem in a similar way my code do.
- Open your Demo_Scene
- Press Play, there is 3 bullet manager that are spawning
- Disable the component TestWeapon.cs on one of them
- Enable it again, the concerned bullet manager does not start spawning again.
Is it a normal behaviour. Apparently in TestWeapon, you just call the Spawn func in Update ( like I do with my code). So It should start spawning again after reactivation, no ?
Thanks in advance for your reply. Maybe I’m missing something in my comprehension ;)