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Hi! It should install to:

C:\Users\(Username)\AppData\Local\BeyondTheChironGate

Thank you. I noticed when it installed, it then autoran, so I spent some time in the how to play section. I'll get onto that in a bit, but I do have some questions first. Do you then just run the same exe again, or do you run it from the folder? Also, which exe, as I noticed an exe in the main route, and an exe in the app 1.0.1 folder as well. Also, getting back to the how to play section, the interface looks so promising, and I'll explain why in a second. But first, I'm so, so, so looking forward to this, I loved Seadship and the cyborg one, as you've seen from the comments on the cyborg arena that I posted. Although that reminds me I still need to comment on Seadship! I'll have to give it another play, it's been a while.

So, here's the thing. I'm a totally blind person, and can I just say, the how to play section impressed me so much, everything has a label, crew etc, and if that's an actual example of what the interface might render like in game, I can't wait, I'll probably start just after this post but I will have to go to bed soon, but I'll sink my teeth in proper tomorrow! If this is as promising as I hope it is, you can bet that a: the audiogames forum is going to find out about it from me, and b: there will probably even be a database entry! If I struggle with anything in the game from an accessibility/interface standpoint, I'll also let you know because this is looking really close to being accessible for blind people, possibly already though but I'm not too sure yet as I haven't started proper.

I do have one more suggestion. Can you please add a volume slider for the music, apart from the mute button, or, perhaps turn it down slightly? Because the main menu music swells at a certain point where I can't hear my screen reader, and if I mute it, I might lose hearing some other music, and I'm sure the blind community would really like to enjoy any soundscape this game has to offer. Thanks so much in advance.

Thank you so much for the comment! I did my best to make it accessible, and I tested it using a screen reader, but since I'm not used to using a screen reader it was hard for me to tell how well it worked. If you find any parts that aren't accessible, please do comment here or email me (bugs@johnayliff.com).

When you installed the game it should have made a start menu shortcut in a start menu folder called Beyond the Chiron Gate, so that's the best way to run the game. If you want to run the .exe file directly, you should run the one in the BeyondTheChironGate folder, not inside the app-1.0.1 folder.

I'll add a volume slider to my list of things to do for a future update.

Hi, I'm wondering if there's a way to make the tool tips accessible. Hovering won't really be possible for a blind person. There are bits where it says graphic land and such, but I can't seem to do anything with the graphic. So, I don't know where the tool tips are located. Apart from that, I've completed a first run, I didn't reach the builders, but I'm absolutely loving this. Worth every penny spent, and I'll continue playing for sure. It's kind of hard to know what to explore at first, finding xenlog is fairly tricky.

Maybe I could add an "accessible tooltips" setting that changed the tooltips from using my custom code to using the HTML "title" attribute. Would that make them accessible to a screen reader?

Regarding the "land" graphic, it's not interactive in itself, but it goes with a link to an explorable trait and means that exploring that trait will cause the ship to land.

Just so we're on the same page, could you give me an example of a tooltip? It might be accessible but I might not have known that I found one.

On this page, next to each post are "Vote up" and "Vote down" buttons. For me, they look like up and down arrows, but when I mouse over them there are tooltips saying "Vote up" and "Vote down".

Aah. I don't even know that they're a tooltip, but they do say vote up and vote down when my screen reader reads them. Can you give an example of a tooltip experience in Beyond the Chiron Gate?

Sorry, I misunderstood your question, my bad.

Tooltip example in Beyond the Chiron Gate: Whenever a crew member's full name appears in the text, the name has a tooltip that displays their class, level, and any traits they have. An easy way to check this would be to start a new game and put a Pilot on your crew, then on the passage where you enter the Gate for the first time the pilot's name will appear saying they fire the manoeuvring thrusters.

hm, I'm not entirely sure, although I think I can see that stuff in the crew section anyway. Is there a way to learn about the different traits? I managed to get a couple of characters to be inspired, and a couple to be depressed, if a character is depressed can that depression wear off?