Thank you. I noticed when it installed, it then autoran, so I spent some time in the how to play section. I'll get onto that in a bit, but I do have some questions first. Do you then just run the same exe again, or do you run it from the folder? Also, which exe, as I noticed an exe in the main route, and an exe in the app 1.0.1 folder as well. Also, getting back to the how to play section, the interface looks so promising, and I'll explain why in a second. But first, I'm so, so, so looking forward to this, I loved Seadship and the cyborg one, as you've seen from the comments on the cyborg arena that I posted. Although that reminds me I still need to comment on Seadship! I'll have to give it another play, it's been a while.
So, here's the thing. I'm a totally blind person, and can I just say, the how to play section impressed me so much, everything has a label, crew etc, and if that's an actual example of what the interface might render like in game, I can't wait, I'll probably start just after this post but I will have to go to bed soon, but I'll sink my teeth in proper tomorrow! If this is as promising as I hope it is, you can bet that a: the audiogames forum is going to find out about it from me, and b: there will probably even be a database entry! If I struggle with anything in the game from an accessibility/interface standpoint, I'll also let you know because this is looking really close to being accessible for blind people, possibly already though but I'm not too sure yet as I haven't started proper.
I do have one more suggestion. Can you please add a volume slider for the music, apart from the mute button, or, perhaps turn it down slightly? Because the main menu music swells at a certain point where I can't hear my screen reader, and if I mute it, I might lose hearing some other music, and I'm sure the blind community would really like to enjoy any soundscape this game has to offer. Thanks so much in advance.