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Wow! Just the concept is super cool. However, unfortunately my controls went all over the place, I couldn't stand still, and had little control even when I was trying to move on my Oculus Quest 2. I could pick up the Ankh, but I couldn't give it to Anubis. 

Hope I can play another build, it was a very intriguing start.  

thanks for the feedback. I couldn't tell if that was a game issue or controller drift in my play, especially since it typically went away after a few seconds. I'm definitely looking into building this out as a more full game, as I've wanted to make a stealth horror for a while, and that's how I see this game working well. Unfortunately I don't know what causes the movement to break so much, as my partner never complained when he played it (also making me think it was just my controller drift). I do look forward to developing this style more, though with a full reset so that I can find that movement bug.

did you use a character controller on your XROrigin? That gave me a whole slew of bugs I had to fix. Basically any colliders that are not triggers now suddenly have the ability to push me around, including the things I'm holding. I had to autoswitch things to "is trigger = true" for all the colliders I didn't want to be pushed around by. 

Not sure if that's it, but maybe related?

I developed using the autohand package, so I didn't actually have an xrorigin. The package has a custom player prefab that doesn't use the xr tools (not as far as I can tell). But I didn't use a character controller either.