Hey thanks for the review! Really appreciate it! I just answered to mostly the same points in the last reply, so I don't want to write the same exact reply again. But it's no coincidence that these same issues rise up when talking about the game :D So yeah, I'm hearing the feedback for sure!
To be honest I was not expecting RNG to be this big of an issue, because just the same as you might not get some vital items on your playthrough and end up dying because of that - the next run you might get some of the strongest equipment right at the start and come up with new strategies to tackle the dangers. I personally find it pretty interesting and it creates a lot of replay value, but clearly it doesn't please everyone.
The current build of the game already manipulates the outcome of the RNG a little. For example, if you are bleeding and your HP is low, the game is more likely to give you Cloths to patch yourself up. I'm further working on that, so hopefully I'll be able to hit a good balance in the future.