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I can't get past day 2, the game keeps crashing.

Do you mean the game keep crashing as soon as the time changes to 00:01 or did it occur after doing something? Which map were you on when the crash occur?

I was at the starting beach and it would crash after i tried to leave the area.

Windows or Mac, btw? Also, if you were to leave starting beach before the day change to day 2, did it crash? (am having trouble fixing the bugs 😓)

Does Godot have any built-in mechanism for sending crash reports that you could use for the game?

Currently it's not so intuitive, but you could grab the game log files from here:

C:\Users\[user_name]\AppData\Roaming\BaradiseEscape\logs

It doesn't discriminate between game logs and errors though, but that should be able to narrow down the issue.

I play around a bit more it seems it only crashes on day 2 around 1am. I'm able to use the teleporters and go into caves but if I change areas by walking the game crashes. I'm also on Windows if that helps.

Can you help me go to the appdata folder and send me the log files? (all the text files there)

Should be in C:\Users\[your_user_name]\AppData\Roaming\BaradiseEscape\logs

Really want to fix the bug but have no idea what's the cause 😓

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: OFF

[[mushroom_brown, 1], [mushroom_red, 1]]

[[meat, 1]]

[[log, 5]]

[[log, 5]]

[[log, 5]]

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: OFF

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: OFF

[[mushroom_brown, 1], [mushroom_red, 1]]

[[meat, 1]]

[[mushroom_brown, 1], [mushroom_red, 1]]

[[meat, 1]]

[[medicinalherb, 6]]

[[log, 5]]

[[log, 5]]

[[log, 5]]

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: OFF

those were all the logs