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Sorry, this is the only platform I could not test, did it get block by GateKeeper or something else ?

No, it just crashes if I try to run it from a terminal.

The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600003d1c330 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
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I found that on the Godot documentation:

xattr -dr com.apple.quarantine "MayTheDreamLast.app"

codesign -s - --force --deep "MayTheDreamLast.app"

If you are able to try that and tell me if it works, I would be really glad.

I think it is a problem of signing, I will try to see if I can fix that and put the file again. Thanks for noticing me.

The program opened with a light blue screen and then it crashed.

I am truly sorry, I don't knwo how to solve this. I searched the solution today and all I came up with was using:

xattr -dr com.apple.quarantine "MayTheDreamLast.app"

So if someone managed to launch that on their Mac I would be glad to hear how.

I don't know how it works on MacOS for Vulkan support, but are you able to start a Forward+ project on Godot 4.0. Also I am using the .NET version, maybe it comes from there.

I don’t know how it works on MacOS for Vulkan support, but are you able to start a Forward+ project on Godot 4.0. Also I am using the .NET version, maybe it comes from there.

I just tested this and it works. I think a lot of people would be upset if Forward+ and C# did not work on macOS.

Yeah I just wanted to know if you had the capacity to run it.