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FoxyRaccoon

23
Posts
3
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A member registered Mar 05, 2023 · View creator page →

Creator of

Recent community posts

Thanks, that's so nice ! We didn't have time to integrate the end of the game though, so don't hesitate to try again when we'll update ;)

Thanks for playing the game anf for your feedback! I am sorry for the complexity of the grappling, we didn't find a way to make it easier during the time frame of the jam.

Okay, I'm glad you could run it. Thanks for the feedback!

Haha, yeah I understood with all the comments that my game wasn't that intuitive.

The gun was able to put back and remove the colors of the dream.

Haha, I'm glad you could finally launch it :)

Thanks for your feedback! I am happy that you liked the title screen, I was kinda proud of my idea ^^

Okay, thanks ^^

No problem, I understand french :) Thanks for fixing that though, for everyone ^^

Thanks ^^ Did you do any specific command to run my game?

Haha, thanks!

I really liked your game because the gameplay was unexpected and fun. I liked the expressivity of the character and the global vibe with the music and graphics. It is one of my favorites.

Like I said the game was really cool and I think it could be better if there were options to reduce sfx volume (at least the turrets haha), if shooting was more useful (or removing shooting for example) and if you could improve a bit your ennemies. I said this last thing because in some levels you are able to block the ennemies (I'm not talking about 3 and 4) and they just can't reach you with their AI algorithm.

Also yeah, someone alreay mentioned it, but some levels are broken. Maybe all the levels are not really balanced, though I really liked how you tried to make each level unique and interesting.

I am sorry, the game looked cool but I couldn't make the jump either. Maybe you could check that you are using physics process and not process to fix that.

Bug fixed ;)

Yeah I just wanted to know if you had the capacity to run it.

Quick comment if you can't run my game, because there seems to have some issues:

"If you can not run the game, there are 2 things to check:

-Your GPU support Vulkan and your GPU drivers are up-to-date

-You have a .NET 6.0 Runtime environment at least (https://dotnet.microsoft.com/en-us/download/dotnet/6.0).

Also if you are using MacOS, you can run this command:

xattr -dr com.apple.quarantine "MayTheDreamLast.app" "

I don't know how it works on MacOS for Vulkan support, but are you able to start a Forward+ project on Godot 4.0. Also I am using the .NET version, maybe it comes from there.

To check you can start a Godot project with Forward+ version and tell me if it crashes.

Okay, this is weird, it has been the second time someone report that. Does your computer support Vulkan ? (if you can give me a reference for your graphics card it would be the same) What version of Windows are you using?

Try updating your graphics card driver in a first time.

Thanks for your feedback! Do you mean the usefulness of the weapon or the bindings? I am glad you enjoyed it :)

Sorry for the score. It is a bug in my API and I think I could correct it now because I will not have to submit again. I will ask.

I am truly sorry, I don't knwo how to solve this. I searched the solution today and all I came up with was using:

xattr -dr com.apple.quarantine "MayTheDreamLast.app"

So if someone managed to launch that on their Mac I would be glad to hear how.

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I found that on the Godot documentation:

xattr -dr com.apple.quarantine "MayTheDreamLast.app"

codesign -s - --force --deep "MayTheDreamLast.app"

If you are able to try that and tell me if it works, I would be really glad.

I think it is a problem of signing, I will try to see if I can fix that and put the file again. Thanks for noticing me.

Sorry, this is the only platform I could not test, did it get block by GateKeeper or something else ?

I do not think it is on purpose, but I can not hit the Play button.

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The game looks and feels good. I think what could have been better is that those moving platforms allow to pass through from behind (I got stuck into the floor).