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Seeing one of the enemies often gave me a graphical bug (AMD GPU) but most of the time it worked flawlessly. The enemies sometimes hit me even though I was some tiles away, that was a bummer a little bit. Didn't like the jumping of the enemies from tile to tile.

There are two different bosses or not? Is the dimension the deciding factor which one you get?


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Thanks for the feedback!

Yes, the mini boss is located in the other reality and you have to switch realities in order to get to the final boss because the direct path to him is blocked in the initial reality. Beating the final boss will win the game.

That the enemies can hit you even though you are tiles away is actually a bug. The hit/miss/damage calculation when the impact is triggered by the animation uses the players initial position when the attack was initiated and not the current tile. Its really one line of code to fix that.

The smooth transition of the npc was on the todo list but did not make it in the build, same goes for the options and instant step movement.

Unfortunately I do not have a AMD GPU at my disposal to check the missing textures and surplus geometry you where seeing. Which build did you test, the WebGL or the native Windows build?

The native Windows build!

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I asked someone to test it with an AMD GPU and he confirmed that this happens in the Windows build while being in the secondary reality near the (optional) mini boss.

The funny thing is, only in the native windows build but NOT in the WebGL build. I'll guess it could be shader related but I'll have to debug thins on an AMD system.

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Really weird - in one of my games I also had problems only with my AMD GPU and only with newer drivers, Intel integrated and NVidia worked fine, dunno what is the problem there. Thankfully it didn't crash and was still completable, so that's certainly a plus :)

Hey there! That also happens with NVidia GPUs, using a GTX 1700 here.

Hmm that is weird, thanks for reporting. 

Does it also happen in the WebGL build? And I assume you are in the second reality when it happens?

Nvidia 30x0  series seem to be fine. I wonder if this is some undefined behavior inside a shader. Have to investigate this on a affected system.


Thanks for investigating it.

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There seems to be something funky going on with the mini boss in the 2nd reality but only in the native windows release build. 

He is optional after all but he does give +100 rift and a nice damage boost.

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I found the problem. The mini boss use  some cloth simulation and was missing some colliders, causing the (red) cloth to generate arbitrary geometry but only in the release build. I guess something like this happens when you do things the first time. I removed the cloth simulation for now (I guess I need to learn more about it) and it was not adding much anyway. So once the upload block is lifted I will upload a new build.

Great!