I think the problem is not in the speed of endurance and
weakness of Lona as an ordinary person, but rather the inconvenience of her recovery. Exactly what Lona needs is to lie down and restore stamina while spending satiety and that's the only way.
After all, such a strong dependence of endurance on satiety, it looks very strange in gameplay that Lona in a fraction of a second (game time) goes from a state of extreme fatigue to a state of cheerfulness and at the same time becomes very hungry, like how is it interconnected at all?
Like why can't stamina recover just by being in idle mode without spending satiety?
(Infinite stamina can break the balance of the game) - perhaps you will say, and of course you will be right, but what happens if such a parameter as "time" changes not only when moving around the map, but also while in the location, and the speed of passive endurance recovery will be affected by the degree of Lona injury and the number of degrees of the new "fatigue" effect, which slows down the speed of endurance recovery by a certain % and accumulates due to a long time without rest and due to the action that usually expends a lot of stamina (like masturbation, etc.) and in this case the skill of rest that usually expended satiety, it will reduce the number of stacks of fatigue while accelerating the passage of time.
And as a result , we get an amazing system of passive endurance recovery that no longer depends on food , allowing us to survive at least 1 day after being enslaved
there may be mistakes (Google translator)