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I think the problem is not in the speed of endurance and

weakness of Lona as an ordinary person, but rather the inconvenience of her recovery. Exactly what Lona needs is to lie down and restore stamina while spending satiety and that's the only way.

After all, such a strong dependence of endurance on satiety, it looks very strange in gameplay that Lona in a fraction of a second (game time) goes from a state of extreme fatigue to a state of cheerfulness and at the same time becomes very hungry, like how is it interconnected at all?

Like why can't stamina recover just by being in idle mode without spending satiety?

(Infinite stamina can break the balance of the game) - perhaps you will say, and of course you will be right, but what happens if such a parameter as "time" changes not only when moving around the map, but also while in the location, and the speed of passive endurance recovery will be affected by the degree of Lona injury and the number of degrees of the new "fatigue" effect, which slows down the speed of endurance recovery by a certain % and accumulates due to a long time without rest and due to the action that usually expends a lot of stamina (like masturbation, etc.) and in this case the skill of rest that usually expended satiety, it will reduce the number of stacks of fatigue while accelerating the passage of time.

And as a result , we get an amazing system of passive endurance recovery that no longer depends on food , allowing us to survive at least 1 day after being enslaved 
there may be mistakes (Google translator)

(2 edits)

eccma wants the game to be unforgiving, regenerating sta is the opposite of unforgiving when you consider that sta is a healthbar more or less, and if totally stuck in capture loop reload an earlier save or restart with new save, tough luck basically, your actions in game have consequences this is a ryona game

(1 edit)

If the game has an emphasis on the fact that Lona is not a hero, but an ordinary person with a height of 150 cm and a weight of 50 kg, then why is she forced to eat about 12 + kg of food a day or stock up on a huge amount of blue potions just to be able to act and not crawl on the ground like a crippled toddler, so I think that this mechanic was made in very early versions of the game, but now this "complication of the game" is more annoying than it challenges you.

and yes, even in the description of the game it was said that falling into slavery is not the end and the opportunity to survive and overcome these events should be the main goal of the players, and not just reload the save (but with the mechanics that are available now, this is not always possible) 

And I have no desire to make the game easier, I just want that the broken and non-viable mechanics of the game have finally been fixed.

So I think that adding sta regeneration should just make LonaRPG more enjoyable to play

(2 edits) (+1)

i think you may find violated heroine a game more suited to your tastes and i don't think sta regeneration would be enjoyable since sta is the primary game over mechanic and management of it is basically what separates a good player from a bad one like sta regeneration would legit make this game unable to be lost at its horribly casual and sickening frankly and would 100% destroy the whole experience of this game also sta is the most fundimental HP bar, basically you're legit advocating for regenerating health which would kill 100% of the challenge to the game if you don't like the sta i've told you what you can do to mitigate it but you insist on arguing the virtues of a mechanic i see no virtues in it should be a buried idea never to be humoured ever