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UserName_001

8
Posts
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A member registered Jun 29, 2023

Recent community posts

Change the values in the "GameLona.ini" file to these:

[LonaRPG_Rec]

RecEndLeaveNoer = 1

RecHevTellerSakaGBoss = 1

RecHevFishKindDockSlave = 1

RecHevCargoSaveCecilyRape = 1

RecHevCoconaBath = 1

RecHevScoutCampOrkind3CG = 1

RecHevCoconaPriest = 1

RecHevCecilyHijack1 = 1

RecHevFishCaveHunt2CG = 1

RecHevSeaWitchReverseRape = 1

RecHevLisaAbom = 1

RecHevLisaAbomHive3 = 1

RecHevTellerGoldenBar4some = 1

RecHevUniqueEvent_CoconaVag = 1

Hmm, interesting. I would have never thought of using Mr. GPT for text translation, and I think it would be useful for me as well to use this feature, as I am not very experienced in the English language. So, thank you)

(4 edits)

Maybe I'm writing too late, but as I progress through such a wonderful game as LonaRPG, I have a small number of ideas that could look interesting in the game, so...

1 I think that in lonarpg it would be great to add some debuffs to skills and strengthen existing buffs

For example, for a succubus to shorten the time of onset of thirst for sex and make a debuff in his long absence

, for the Semen demon, add buffs after consuming semen and add a debuff (semen addiction), which will happen if you refrain from using it for a long time.

as for the exhibitionist skill, I would suggest lowering the mood when wearing clothes and raising the mood when being near other NPCs when Lona is without clothes and adding the ability to receive special mood bonuses when masturbating in public

 and I think that this would make the choice of skills more situational and dependent on the current build., having positive traits for some classes and negative for others 

2 more interactive actions with partners

the ability to use potions, food, equipment and other items on them and gives the opportunity to extend the hiring on the last day before departure (for exchange points, of course, if the partner is not a Fishkinds).

3 There is a slave trade in the game, and I think it would be great if you had a slave as a partner with an infinite term of employment, but with a need for food and the ability to force him to do simple work, such as prostitution, picking herbs or fruits in the forest, etc.. (but you will need to monitor the health of your slave, because he will be treated like garbage, and he can easily be killed if Lona leaves him somewhere alone)

4 stealth system for some types of enemies, where detect the enemy in advance  will depend on the  survival trait (in stealth mode, the enemy sprite becomes invisible or too transparent if the Lona has turned its back on it or is more than 5-10 meters away from it)

5. Add a "sect of pain" that will conduct bloody rituals, sacrifices, etc. and the opportunity to join there in the presence of a masochistic trait (or abomination race), in which it will be possible to get a global hero class change by opening a branch of active and passive skills associated with reducing the amount of current health and receiving buffs and damage skills (as a blood mage, warrior, succubus) when receiving a permanent debuff for classes for example, for a mage to reduce the maximum amount of hp by 50%, for a warrior to reduce the heal received from all sources by about 50-70%, and for a succubus... (I don't have any ideas about a succubus, sorry :<)

6 Add more death screens that will be played when Lona dies under unusual circumstances, for example, if you die when the Cocona was in command, then after death a scene will be played where the Cocona resurrects Lona as a mindless undead.

And that's all the ideas I have at this moment :)

(1 edit)

If the game has an emphasis on the fact that Lona is not a hero, but an ordinary person with a height of 150 cm and a weight of 50 kg, then why is she forced to eat about 12 + kg of food a day or stock up on a huge amount of blue potions just to be able to act and not crawl on the ground like a crippled toddler, so I think that this mechanic was made in very early versions of the game, but now this "complication of the game" is more annoying than it challenges you.

and yes, even in the description of the game it was said that falling into slavery is not the end and the opportunity to survive and overcome these events should be the main goal of the players, and not just reload the save (but with the mechanics that are available now, this is not always possible) 

And I have no desire to make the game easier, I just want that the broken and non-viable mechanics of the game have finally been fixed.

So I think that adding sta regeneration should just make LonaRPG more enjoyable to play

I think the problem is not in the speed of endurance and

weakness of Lona as an ordinary person, but rather the inconvenience of her recovery. Exactly what Lona needs is to lie down and restore stamina while spending satiety and that's the only way.

After all, such a strong dependence of endurance on satiety, it looks very strange in gameplay that Lona in a fraction of a second (game time) goes from a state of extreme fatigue to a state of cheerfulness and at the same time becomes very hungry, like how is it interconnected at all?

Like why can't stamina recover just by being in idle mode without spending satiety?

(Infinite stamina can break the balance of the game) - perhaps you will say, and of course you will be right, but what happens if such a parameter as "time" changes not only when moving around the map, but also while in the location, and the speed of passive endurance recovery will be affected by the degree of Lona injury and the number of degrees of the new "fatigue" effect, which slows down the speed of endurance recovery by a certain % and accumulates due to a long time without rest and due to the action that usually expends a lot of stamina (like masturbation, etc.) and in this case the skill of rest that usually expended satiety, it will reduce the number of stacks of fatigue while accelerating the passage of time.

And as a result , we get an amazing system of passive endurance recovery that no longer depends on food , allowing us to survive at least 1 day after being enslaved 
there may be mistakes (Google translator)

(1 edit)

Um, dude, I don't want to find out other ways to restore endurance, I just want a resource like Stamina to be made renewable and independent of the availability of other resources.

So that the speed of endurance recovery depends only on the state of Lona injuries, the passage of time without sleep and other things

blue potions are certainly good, but I would like to have a more reliable and independent way to restore stamina, independent of the constant availability of potions or food

I wonder if the mechanics of stamina recovery will be changed, as I think there are now a very large number of shortcomings in the existing mechanics, which negatively affects the gameplay of the game

For example, endurance in LonaRPG seems to be similar to mana in typical RPG games, which is usually spent on using powerful spells, with the possibility of recovery with potions and rest, but in LonaRPG this so-called "mana" is spent on almost absolutely any action.

And yet, the strong dependence of endurance directly on satiety seems to turn Lona into a food-powered generator that requires rest several times during combat.

And often because of this, problems arose when Lona fell into slavery, where, due to the minimum amount of food given out, it was not possible to complete her duties, which often led to death.

And I would suggest making the mechanics of endurance recovery passive and changing the dependence of endurance on saturation, on the current state of Lona (trauma and other effects), while adding the fatigue effect, which slows down the PASSIVE recovery of endurance and accumulates over time and when performing certain actions, which usually takes a lot of stamina

The translation was done with the help of a Google translator, so there may be mistake