I wonder if the mechanics of stamina recovery will be changed, as I think there are now a very large number of shortcomings in the existing mechanics, which negatively affects the gameplay of the game
For example, endurance in LonaRPG seems to be similar to mana in typical RPG games, which is usually spent on using powerful spells, with the possibility of recovery with potions and rest, but in LonaRPG this so-called "mana" is spent on almost absolutely any action.
And yet, the strong dependence of endurance directly on satiety seems to turn Lona into a food-powered generator that requires rest several times during combat.
And often because of this, problems arose when Lona fell into slavery, where, due to the minimum amount of food given out, it was not possible to complete her duties, which often led to death.
And I would suggest making the mechanics of endurance recovery passive and changing the dependence of endurance on saturation, on the current state of Lona (trauma and other effects), while adding the fatigue effect, which slows down the PASSIVE recovery of endurance and accumulates over time and when performing certain actions, which usually takes a lot of stamina
The translation was done with the help of a Google translator, so there may be mistake