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Thanks for trying it out! Yeah it was quite hard to balance the difficulty increase with so little time and few opportunities to have someone else test it haha. I do want to add the things i wasn't able to finish during the jam later and polish it a bit (well a lot actually).

Also, thanks for reminding me of the github repo, because i just noticed i forgot to push half of the commits so it was missing most of the game lol

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Balancing and testing are indeed quite time consuming. I also experienced difficulties with these aspects during my development, so I can relate.
I recommend trying longer game jams as well. I once attempted a one-month jam (although it may have been too long), and it was satisfying to be able to implement everything I wanted in time (I also didn`t need to stay awake for 48 hours XD)