It should be a good game. The RPG concepts underneath the horrible balance and anti-player design is genuinely good. And I'll give the dev credit where's it due, they listen to feedback, such as when they changed the speed formula to make turn orders more consistent. That was great. I just don't think the 'feeling' they want to instil in the player through gameplay is a feeling that makes for a fun game. Instil it in the story. Have systems that represent it, sure - but when your games fundamental premise is "make the player miserable" because AURA is miserable, then you're just hurting your longevity. The game is more important than the porn elements, otherwise people won't GET to the porn elements.
The thing that's crazy to me, is that the difficulty of many things in this game should be much more fine-tuned than they are. This is a game in which levels only come through quest completion, meaning it should be easier to say 'players are X strong vs Y boss', and balance appropriately. However, levels are lucky to even be 5% of your power, and so players that haven't prepared for a day 80 boss from day 1 are up shit street.
Belphegor pure seriously ruined this game for me - but watching corruption costs get lowered pissed me off a lot. How many holy waters do pink runs now need to use to not overload on corruption they could previously discard in the mental world? There are a TON of days when I was playing where I'd end days over the limit on pink runs specifically with the knowledge I'd drop 3-5 corruption on an act 2 mental change. And now with the last balance change, players on either side (pure vs pink) can't even offload as much corruption during the festival.
I don't know what's going on over at patreon, but I have to imagine half the players are like, story-mode players just here for porn instead of being real about the game, and if you just want the porn then why rpg maker games lol