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Hello I'm still working on this, sorry about the delay. Shouldn't be much longer.

Do you have an updated estimate? I don't wish to rush you, but it would be good to know when to check back. Thanks.

Hello I'm sorry about the hold up on this update, I've been pretty busy lately, I'm hoping to have this wrapped up over this weekend.

Thank you for your patience

Hello, just to provide another update so you're not in the dark. I'm getting close to finished with this update, I'm currently running tests to ensure everything is working as intended. I'm hoping to have this finished up late tonight (EST time zone) or by tomorrow night at the latest. So far everything seems to be working well.

On a side note the plugin which will need to be updated on your end is the Ultimate Event Spawner plugin, the boundary system code remains the same after this update. All the code is done within the spawner since this is a spawner related update. 

I'll post here to let you know when the spawner update is ready to be downloaded.

Thank you for your patience! I know it's been a bit of an extended wait.

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Nice one! Really appreciate you working on it. I'd bought the bundle last year so I have both plugins.

So will any script calls need to change or anything to allow the boundry spawns to save, or is will it just now be built in as base?

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I've encountered a bug which is causing some saved events to not respawn when they should, resulting in a situation where they sometimes respawn and other times do not, I'm actively working on fixing this before release. I'll update once this issue is resolved.

as far as script call changes and such it's just the addition of one extra argument for save.

Ritter.spawnEventOnBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnEventInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillOnBoundary(mapId, eventId, regions, boundaryName, save)


save would be set to true or false. if no value is set it will default to false.

I'll have a full breakdown in the documentation on the store page which explains how to use saved events. But for now my primary focus is to ensure the saved events are restored correctly without fail.

OK, thanks for the further update.

That's good news that I can just append the existing script calls.

I wish you luck in fixing the bug!

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Hello! I've released version 1.5 of the Ritter Ultimate Event Spawner which includes the saved boundary event changes you've requested. I hope this update works well for you! As always if you encounter any issues be sure to let me know and I'll do my best to address them as quickly as possible.

Thank you for your patience and good luck!

Brilliant. Thanks! I'll be testing it over the next few days and I'll be sure to let you know if anything crops up.