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Session 4,

1. Why does it cost money to combine EXP shards? You already need 100 of them which you'll likely never have,

2. Job hunt description has a typo, "before they multiple"

3. Burning Determination does next to no damage. Not sure if this is intentional or not. Honestly, ultimate in general do less damage than normal moves,

4. Preferably there should be a save point next to every warp point for consistency's sake, especially as you can just warp to a place with a save point.

5, There should not be random NPCs in the area during the night hunt quest for obvious reasons.

6. "Snap out of it" ends Rabbit's turn without warning.

7. Nana's portrait in the turn order does not change mid battle

8. Inherited skills do not share their level with that form's version

9. "Night Hunt" is called "Shady Business" when it is completed.

10. Why is a knife the same cost as an objectively worse rusty knife?

11. Why is Rabbit allowed to wear body equipment when the slot is locked?

12. Where does Rabbit go in the desert? He's there before triggering the TF even but just disappears afterward.

13. Salamander's defense stance has no priority despite taking the user's turn.

14. Got killed in 1 turn during the Salamander TF section due to the cacti, Multiple times. I'm taking a break ( https://drive.google.com/file/d/1mzsHh2SpPrxRs8XeW4w41TwEQ5YP0jM1/view?usp=shari... )

15. Multi fire shoot only has one extra hit from having 5+ ignition stacks, and it doesn't seem to consume them

(+1)

You pick up xp shards at a higher rate the more your play.  500 of both weak and faint xp shards. This is after using hundreds leveling different forms. This might be a difference in difficulty though, as i am playing on normal mode.

Party members disappear the second you get a new form until you finish the form specials mission. Something should probably be added to tell you about it though.

The rate they drop actually depends on your current forms level, the higher your level is the more of them will drop and the higher grade ones as well to make leveling lower leveled form easier. And I agreee, I also had hundres of them besides avoiding most fights for testing purposes in my runs. There currently is no diffrence in difficulty but that my be an interessting idea for later implementation!

Yup to keep balacing more manage able they get removed as well as exp shards and are returned after the forms story is completet. That also is an good idea! I will add an extra text in the Party Member Tutorial and warnings! Thansk^^

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1. Since a service like making items for the player should come with a few I think, it's fitting for a witch imo. Depending on your level those shards drops can fastly add up. I had over hundres of them besides avoiding most fight for testing purposes and the other test players had a lot of them as well so I think 100 is a good amount. At least for the faint ones. May change the higehr ranking ones later.

2. Nice find!

3. I unfortunately can you just the same thing like before "Ultimates are just getting rebalanced right know in teh next patch tehy should be deal a good amount more dmg as well as some skills got buffs and nerfs too."

4. I think the game already has a lot savepoints but I understand what you mean. I definitely could add more. But I don't unerstand what you mean with "especially as you can just warp to a place with a save point". Do you mean its just would be nice if a safe point is besides every war point, if so yes I can see the point.

5. There isn't as far as I am aware if you playing on the newest patch, there should be only one in the central area who is giving a hint for the quest. If I miss anotehr one please tell me!

6. Oh right, added the information to the skill info!

7. Thats a limit of the script, I sadly can't do anything about. But it shouldn't be to bothering since its only visual and dont affect gameplay. Sorry for the inconviniece!

8. Yup they don't, since they are not the same skills in the database but slightly modified version so the skill level cant be shared unfortunatly.

9.Those are two diffrent quest. Are you sure taht you didn't mix them up?

10.  Oh you're right, just was a mistake I overlooked

11. Sorry I don't understand the question i think. It's already wearing something in the body slot that just can't be removed, taht's all.

12. To keep balacing more manage able they get removed as well as exp shards and are returned after the forms story is completet.  I will add an extra text in the Party Member Tutorial and warnings who will mention it! Sorry for thw confusion.

13. You're right taht is an overlook as well. Sorry^^"

14. I will take a look at it later!

15. Good find will fix that.

Fixed all of the things you emntioned now!
Thanks for the feeback!

(+1)

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Sorry dont understand wat you mean, its complete and still says Night Hunt from what i am seeing in your screenshot. Oh you mean the text at the end of the quest says "Shady Busness" instead of "Night Hunt", I fixed that as well now but its only a visual error not affecvting gameplay or the actual quests so no worries^^

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I tested out your save and I see what you mean. But after putting a few more points into defense I had no trouble beating it. But I will reduce the enemies muti hits by one i guess.
Thanks for the save to let me test it out^^

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4. Yes

5. For me it seemed like it was just the regular night NPCs.

9. I linked a picture.

11. Rephrasing it, why does Rabbit's class have the ability to equip other body gear when that equipment slot is already locked?

12. It would be nice if there were at least a few text boxes rather than him just suddenly being gone.

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4. I certainly can add safe points to all of them, dosent hurt after all to have more!

5. You mean there were more than one? Excluding Guards?

9. Yup saw it and figured out what you emant, is fisxed now as well!

11. Oh you mean that, the Equipment types are the same for every actor in the game. It's just an engine thing or restriction you could say. I think there are plugins to tingle with that but that can mess up a lot of other scripts so I like to refrain from using it.

12. You are absolutely right. I added that now at the beginning of every story start as well!
Shoudla void confusion and will be in the next patch as well^^

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5. Yeah there was a random dude walking around near the barricade to the abandoned building, and the guards were in the same places and had no relevant information. Maybe it was caused by entering from the wrong side (I went in from the east FYI)

I see, The entering side shou.d have no effect on that but i will look into that. Yeah that one dude should have some vague info for the other night quest shady buisness.