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Heyo, so frames are indeed added, but the pixels on the canvas aren't modified at all. It's basically just putting whatever frame "on 2s" or whatever we set.

If we have frames 1 3 and 5, I think the idea is it would auto generate 2 and 4 for us. Giving us 12345. But as it is, we get 113355. Hope that makes sense!

Right now, the implementation can only move entire images/cels based on their position on the canvas. Could it be that these frames are at the same (or very close) positions? Blending pixels is not possible at this point.

There’s also an improvement for the inbetween frames that wasn’t released yet - it’s better in correctly calculating where the images should be placed when moving them. You can download the unreleased build here, if you’re interested.

Hey! Sorry for the late response, been busy.

So I am seeing it move on a simpler canvas/objects. But I notice it's not quite interpolating as I expected. Like, when I rotate a things, it can't correctly predict it. I'm assuming it's not supposed to handle more complex stuff?

Unfortunately yes, as it’s currently implemented, there’s no way to detect anything but the movement of the entire cel/image.