Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tweening isn't working no matter what I try

A topic by Red-Halo created Feb 11, 2024 Views: 393 Replies: 6
Viewing posts 1 to 2

I'm on the latest 2.3.0 patch. 


When I tried Inbetween Frames, it never did anything when I did the shortcut. 
I also tried changing the shortcut to something else, it still does nothing.

There's also no 'add in between frames' option in the Frame dropdown menu like it shows on the NxPA Studio page.

Developer(+1)

If you select multiple frames on the timeline and use the Frames context menu option to add the inbetween frames (like in the screenshot below) does it have any effect?

image.png

Also, do you mean the frames are not added or they are added but aren’t moved correctly?

Heyo, so frames are indeed added, but the pixels on the canvas aren't modified at all. It's basically just putting whatever frame "on 2s" or whatever we set.

If we have frames 1 3 and 5, I think the idea is it would auto generate 2 and 4 for us. Giving us 12345. But as it is, we get 113355. Hope that makes sense!

Developer

Right now, the implementation can only move entire images/cels based on their position on the canvas. Could it be that these frames are at the same (or very close) positions? Blending pixels is not possible at this point.

Developer

There’s also an improvement for the inbetween frames that wasn’t released yet - it’s better in correctly calculating where the images should be placed when moving them. You can download the unreleased build here, if you’re interested.

Hey! Sorry for the late response, been busy.

So I am seeing it move on a simpler canvas/objects. But I notice it's not quite interpolating as I expected. Like, when I rotate a things, it can't correctly predict it. I'm assuming it's not supposed to handle more complex stuff?

Developer

Unfortunately yes, as it’s currently implemented, there’s no way to detect anything but the movement of the entire cel/image.