This is probably the best looking game of the jam, might have done the modifier the best, and is probably one of the more coherent.
It definitely has the look of a PS1 (or, to me, more like early Glide) game. Low res, limited palette, no filtering and awful draw distance, check. Well... almost. I don't know if it's a bug or I just didn't notice it the first time, but the second time I fired up the game the facade dropped a bit. It had very modern looking motion blur and I could tell that the pixels were done with a postprocessing effect. Kind of a shame, too, because the first time I played it I was blown away by how retro it really looked.
The framerate also varied a lot. That might be my computer's fault; I'm not sure if it's actually running on the dGPU or not.
The stealth music feels really out of place. I don't know if it's a reference to a specific game, but it really threw me off.
The gameplay is eh. It's rough but it (mostly) works. Normally I'd say that it's off to a good start but for this jam I think it's probably the worst place to be. My favourite games in previous years were the ones that played well but were awful in other ways, or had horrendously weird and awful gameplay but were still somehow fun.
With no HUD, no menus, no pause, and no checkpoints, it felt really incomplete, like a prototype. I'm not sure if that's a good thing or a bad thing for this jam. I did find having to start from the beginning every time very frustrating, and never reached the end.
I don't know. I think it's actually really well done, especially in terms of being a retro game, but I found it kind of boring to be honest.