Thanks, I'll take that a positive, even if I never know if that's the case with this jam!
This is actually made on Unreal Engine 4, I spent a decent bit of time figuring out how to downgrade the graphics in the engine to get close to that look! Especially the simulation of affine texture mapping took me a while to integrate because I missed a step (more like a tiny label on screenshots) in the tutorials people had written about it, another thing learned about UE4. D:
I'm surprised there are framerate problems with the low polygon (I think? By today's standards, at least) models and aggressive culling distance, but you're not the only person to report it. I wonder what's going on, there.
The stealth music was a random idea I had because I felt the game was still a bit too "earnest" for the jam and wanted to put some more jank into it. I tried it out, saw that my stealth walk animation actually somewhat matched the beat, and just kept it in.
It's weird how the three times I joined this jam, I had different project themes every time. The first one was just as much meme as I could put into it, the second a super overscoped game that was mostly based around making a "lame" concept out of a cool setting, and now this one was mainly just "I kind of feel like trying to animate my own 3D character". I actually got enough Blender knowledge to do that during the time of the jam, so while I do kind of agree that the meme/jank level could be a lot higher and more fun, I at least learned a lot! I do kind of want to go back to just making a huge meme game if (hopefully when) there's an SBIG 2020.
That also goes into the other point of no menus and UI, I basically just decided to put the time elsewhere since I'm still not super comfortable with UMG widgets and stuff. I should go through a coherent Unreal Engine course some time so UIs aren't arcane magic anymore.
I'm a bit sad you found it boring, but I guess not all games are for everyone! With more time (maybe) resulting in a better level and more enemy types, it might have been more fun, too.