so I seems to find the carrier trait/skill i have been looking for,however i have many more questions emerged from my little head.
1.do i just copy the skill id (28) into the later exist characterlist.cs?
2.God,what are those "current.skills.Remove(122)"? I have been dying to search skill 122,123,124 but nothing was found.
Here is a picture from Classlist.cs,I chose the rather Easy Way to attach the skill for jeep i was looking for implement it.
however I have no idea what those numbers are except the few,such as 50 is Speed,130 is attacking range???
and i dont know why there are two skill traits like "new int[3] {15,16,17}" and "new int[6] {-99,25,26,27,28,29]" but i can tell them that they are skills.
and i dont know why there is a -99 in there.
here are the questiones in here,
1.What does those selected area means??????
2.if there is a skill that allow my jeep attack from 2 or 3 blocks away,which number in this classlist.cs should i change?
list.Add(new Class("Humvee", "Vehicle", "c911", "Vroom!Vroom! Open up for your Freedom delivery is here!", "Commander", "Master", 0, 69, new Stat(500f, 600f, Dice(15, 50f)), new Stat(140f, 200f, Dice()), new Stat(100f, 140f, Dice(5, 50f)), new Stat(70f, 100f, Dice(5, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(45f, 90f, Dice(3, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(100f, 120f, Dice(3, 30f)), 7, UnitInfo.Move.Ground, 100, 130, 1, 150, 5, 0, 2, (SpecialV s) => 2, 1, 5, 1, 90, 0, new int[3] { 15, 16, 17 }, new int[6] { -99, 25, 26, 27, 28, 29 }));
(i copypasted Cheatu and changed the values that i can understand)
1.do i still have to keep the my jeep mod file in mods after basically adding it in the game?
2.what will happen if values in class.txt(mod file) and the codes did not match?