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The biggest preload issue I have is self-added battle music. Unfortunatly it seems like this preloader doesn't preload battle music? If it does, then where can I set it up? Only thing I can find in the plugin menu is the preload for background and fonts and the ignoring section, but I can't find a section for (battle)audio 

It has been modified. To preload music, you need to run your project during test play once for it to be added to a preload list.


Once this is done, on the next boot, it will preload the audio file

It kinda works... It does preload after I re-enter the battle, tho this is not the case when I restart the test run. Am I doing something wrong on my end?

no it is supposed to do so when you reset the test play not reenter the battle.

Was this a problem with the old version?

I downloaded the preloader at the 17th of this month, I assume that's the most recent one?

Yes but there was an older version but since then the only difference between the two is supposed to be one uses nodeJS to determine the files and this current version uses the load data from initial play.

Now there's two things I need to ask:

1) Is this test play a battle test or did you open the project itself?

2) Are you able to view the waveform of your audio file to see if there is a silent period before the audio starts up?

1) It's a project test, not a battle test. The battle I tested it with is in an event though (Because of an bossfight)

2) None of the tracks have gaps/silent period between the start of the track and the start of audio

On loading your game project, in the console (Open by pressing F8/F12) type $gameTemp.preloadList()

Is your audio file in that list?

Odd, I did it in the console and it showed up. I tried playtesting it again and now it seems like it's preloading now.

Welp, seems like it's solved. I also got another question: Does the preload screen not appear  when the game is deployed? (Kind of having trouble with the image and having no image selected causes the game to fail)