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(+3)

The game is fun, has great art, the isometric perspective is well implemented, game mechanics are good. 

Perhaps using the mouse to move the character would be better, but I'm not sure.

I guess that the only thing that I could add, that I haven't seen in other comments, are the tutorials. These drawings are awesome and self-explanatory, I put a lot of value in these details!

Great job!

Thanks for the feedback. I agree that mouse movement would probably be better and would trivialize a lot of the ray casting or other collisions we had to use to get 8-direction movement working. That being said, I think normal movement with a controller or keyboard has a little bit of charm to it as well. Maybe there's a world where combining both would work and still leave it feeling unique enough.

Couldn't agree more!

(+1)

Absolutely agree on the tutorial sheets, they are informative and easy to understand.  Add to that the progression only adds the newest item + already learned ones.

(+1)

Heyo! Thanks for the comments <3

My house has a "problem" with overcooked style games and ended up talking about what mouse-interaction would be like over the course of the jam. Our consensus is that it'd be interesting but dramatically change the "feel." We find that a large part of the challenge for these is the frantic pathing and trying to target correctly under duress. Switching to (presumably) an efficient path from point a to b removes that bit of the challenge somewhat and so you end up relying increasingly on the question of action order efficiency. In effect I think you'd see a slightly lower skill floor (imo good) but also a dramatically lower skill ceiling (imo bad) so existing mechanics would have to change in some other way.

Not sure how but I'm excited to see if somebody does take that route.